sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
sm.addItemName(_vipReward);
player.sendPacket(sm);
}
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");
replyMSG.append("<html><head><body>Your team has won the event. Your inventory now contains your reward.</body></html>");
nhm.setHtml(replyMSG.toString());
player.sendPacket(nhm);
}
else if(player != null && player._isTheVIP)
{
PcInventory inv = player.getInventory();
if(ItemTable.getInstance().createDummyItem(_theVipReward).isStackable())
inv.addItem("VIP Event: ", _theVipReward, _theVipRewardAmount, player, null);
else
{
for(int i=0;i<=_theVipRewardAmount-1;i++)
inv.addItem("VIP Event: ", _theVipReward, 1, player, null);
}
SystemMessage sm;
if(_theVipRewardAmount > 1)
{
sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(_theVipReward);
sm.addNumber(_theVipRewardAmount);
player.sendPacket(sm);
}
else
{
sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
sm.addItemName(_theVipReward);
player.sendPacket(sm);
}
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");