Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.ManaHeal

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Stats;

/**
* This class ...
*
* @version $Revision: 1.1.2.2.2.1 $ $Date: 2005/03/02 15:38:36 $
*/

public class ManaHeal implements ISkillHandler
{
  //private static Logger _log = Logger.getLogger(ManaHeal.class.getName());

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
   */
  private static final SkillType[] SKILL_IDS = {
      SkillType.MANAHEAL,
      SkillType.MANARECHARGE,
      SkillType.MANAHEAL_PERCENT };

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
   */
  @Override
  public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets)
  {
    for(L2Character target : (L2Character[]) targets)
    {
     
      // We should not heal if char is dead or invulnerable (celestial?)
            if (target == null || target.isDead() || target.isInvul())
            {
                continue;
            }
     
      double mp = skill.getPower();
      if(skill.getSkillType() == SkillType.MANAHEAL_PERCENT)
      {
        //double mp = skill.getPower();
        mp = target.getMaxMp() * mp / 100.0;
      }
      else
      {
        mp = (skill.getSkillType() == SkillType.MANARECHARGE) ? target.calcStat(Stats.RECHARGE_MP_RATE, mp, null, null) : mp;
      }

      //if ((target.getCurrentMp() + mp) >= target.getMaxMp())
      //{
      //  mp = target.getMaxMp() - target.getCurrentMp();
      //}
      target.setLastHealAmount((int) mp);
      target.setCurrentMp(mp + target.getCurrentMp());
      StatusUpdate sump = new StatusUpdate(target.getObjectId());
      sump.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
      target.sendPacket(sump);

      if(actChar instanceof L2PcInstance && actChar != target)
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S2_MP_RESTORED_BY_S1);
        sm.addString(actChar.getName());
        sm.addNumber((int) mp);
        target.sendPacket(sm);
      }
      else
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_MP_RESTORED);
        sm.addNumber((int) mp);
        target.sendPacket(sm);
      }
     
     
    }
   
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }
}
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