/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Stats;
/**
* This class ...
*
* @version $Revision: 1.1.2.2.2.1 $ $Date: 2005/03/02 15:38:36 $
*/
public class ManaHeal implements ISkillHandler
{
//private static Logger _log = Logger.getLogger(ManaHeal.class.getName());
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
private static final SkillType[] SKILL_IDS = {
SkillType.MANAHEAL,
SkillType.MANARECHARGE,
SkillType.MANAHEAL_PERCENT };
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
@Override
public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets)
{
for(L2Character target : (L2Character[]) targets)
{
// We should not heal if char is dead or invulnerable (celestial?)
if (target == null || target.isDead() || target.isInvul())
{
continue;
}
double mp = skill.getPower();
if(skill.getSkillType() == SkillType.MANAHEAL_PERCENT)
{
//double mp = skill.getPower();
mp = target.getMaxMp() * mp / 100.0;
}
else
{
mp = (skill.getSkillType() == SkillType.MANARECHARGE) ? target.calcStat(Stats.RECHARGE_MP_RATE, mp, null, null) : mp;
}
//if ((target.getCurrentMp() + mp) >= target.getMaxMp())
//{
// mp = target.getMaxMp() - target.getCurrentMp();
//}
target.setLastHealAmount((int) mp);
target.setCurrentMp(mp + target.getCurrentMp());
StatusUpdate sump = new StatusUpdate(target.getObjectId());
sump.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
target.sendPacket(sump);
if(actChar instanceof L2PcInstance && actChar != target)
{
SystemMessage sm = new SystemMessage(SystemMessageId.S2_MP_RESTORED_BY_S1);
sm.addString(actChar.getName());
sm.addNumber((int) mp);
target.sendPacket(sm);
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_MP_RESTORED);
sm.addNumber((int) mp);
target.sendPacket(sm);
}
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}