/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.handler.SkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.Stats;
/**
* This class ...
* @version $Revision: 1.1.2.2.2.4 $ $Date: 2005/04/06 16:13:48 $
*/
public class Heal implements ISkillHandler
{
// all the items ids that this handler knowns
// private static Logger _log = Logger.getLogger(Heal.class.getName());
/*
* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
private static final SkillType[] SKILL_IDS =
{
SkillType.HEAL,
SkillType.HEAL_PERCENT,
SkillType.HEAL_STATIC
};
/*
* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
L2PcInstance player = null;
if (activeChar instanceof L2PcInstance)
player = (L2PcInstance) activeChar;
boolean bss = activeChar.checkBss();
boolean sps = activeChar.checkSps();
// check for other effects
try
{
ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(SkillType.BUFF);
if (handler != null)
handler.useSkill(activeChar, skill, targets);
handler = null;
}
catch (Exception e)
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
}
L2Character target = null;
for (L2Object target2 : targets)
{
target = (L2Character) target2;
// We should not heal if char is dead or invulnerable (celestial?)
if (target == null || target.isDead() || target.isInvul())
continue;
// We should not heal walls and door
if (target instanceof L2DoorInstance)
continue;
// We should not heal siege flags
if (target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062)
{
activeChar.getActingPlayer().sendMessage("You cannot heal siege flags!");
continue;
}
// Player holding a cursed weapon can't be healed and can't heal
if (target != activeChar)
{
if (target instanceof L2PcInstance && ((L2PcInstance) target).isCursedWeaponEquiped())
continue;
else if (player != null && player.isCursedWeaponEquiped())
continue;
}
double hp = skill.getPower();
if (skill.getSkillType() == SkillType.HEAL_PERCENT)
{
hp = target.getMaxHp() * hp / 100.0;
}
else
{
if (bss)
{
hp *= 1.5;
}
else if (sps)
{
hp *= 1.3;
}
}
if (skill.getSkillType() == SkillType.HEAL_STATIC)
hp = skill.getPower();
else if (skill.getSkillType() != SkillType.HEAL_PERCENT)
hp *= target.calcStat(Stats.HEAL_EFFECTIVNESS, 100, null, null) / 100;
target.setCurrentHp(hp + target.getCurrentHp());
target.setLastHealAmount((int) hp);
StatusUpdate su = new StatusUpdate(target.getObjectId());
su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp());
target.sendPacket(su);
su = null;
if (target instanceof L2PcInstance)
{
if (skill.getId() == 4051)
{
SystemMessage sm = new SystemMessage(SystemMessageId.REJUVENATING_HP);
target.sendPacket(sm);
sm = null;
}
else
{
if (activeChar instanceof L2PcInstance && activeChar != target)
{
SystemMessage sm = new SystemMessage(SystemMessageId.S2_HP_RESTORED_BY_S1);
sm.addString(activeChar.getName());
sm.addNumber((int) hp);
target.sendPacket(sm);
sm = null;
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_HP_RESTORED);
sm.addNumber((int) hp);
target.sendPacket(sm);
sm = null;
}
}
}
target = null;
}
if (bss)
{
activeChar.removeBss();
}
else if (sps)
{
activeChar.removeSps();
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}