Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.RequestWearItem$RemoveWearItemsTask

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import java.util.List;
import java.util.concurrent.Future;
import java.util.logging.Level;
import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.controllers.TradeController;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2TradeList;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MercManagerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MerchantInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.util.Util;

public final class RequestWearItem extends L2GameClientPacket
{
  protected static final Logger _log = Logger.getLogger(RequestWearItem.class.getName());

  protected Future<?> _removeWearItemsTask;

  @SuppressWarnings("unused")
  private int _unknow;

  /** List of ItemID to Wear */
  private int _listId;

  /** Number of Item to Wear */
  private int _count;

  /** Table of ItemId containing all Item to Wear */
  private int[] _items;

  /** Player that request a Try on */
  protected L2PcInstance _activeChar;

  class RemoveWearItemsTask implements Runnable
  {
    @Override
    public void run()
    {
      try
      {
        _activeChar.destroyWearedItems("Wear", null, true);
      }
      catch(Throwable e)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          e.printStackTrace();
       
        _log.log(Level.SEVERE, "", e);
      }
    }
  }

  /**
   * Decrypt the RequestWearItem Client->Server Packet and Create _items table containing all ItemID to Wear.<BR>
   * <BR>
   */
  @Override
  protected void readImpl()
  {
    // Read and Decrypt the RequestWearItem Client->Server Packet
    _activeChar = getClient().getActiveChar();
    _unknow = readD();
    _listId = readD(); // List of ItemID to Wear
    _count = readD(); // Number of Item to Wear

    if(_count < 0)
    {
      _count = 0;
    }

    if(_count > 100)
    {
      _count = 0; // prevent too long lists
    }

    // Create _items table that will contain all ItemID to Wear
    _items = new int[_count];

    // Fill _items table with all ItemID to Wear
    for(int i = 0; i < _count; i++)
    {
      int itemId = readD();
      _items[i] = itemId;
    }
  }

  /**
   * Launch Wear action.<BR>
   * <BR>
   */
  @Override
  protected void runImpl()
  {
    // Get the current player and return if null
    L2PcInstance player = getClient().getActiveChar();
    if(player == null)
      return;

    if(!Config.ALLOW_WEAR)
    {
      player.sendMessage("Item wear is disabled");
      Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id.", Config.DEFAULT_PUNISH);
    }

    // If Alternate rule Karma punishment is set to true, forbid Wear to player with Karma
    if(!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
      return;

    // Check current target of the player and the INTERACTION_DISTANCE
    L2Object target = player.getTarget();
    if(!player.isGM() && (target == null // No target (ie GM Shop)
        || !(target instanceof L2MerchantInstance || target instanceof L2MercManagerInstance) // Target not a merchant and not mercmanager
    || !player.isInsideRadius(target, L2NpcInstance.INTERACTION_DISTANCE, false, false)))
      return; // Distance is too far

    L2TradeList list = null;

    // Get the current merchant targeted by the player
    final L2MerchantInstance merchant = target != null && target instanceof L2MerchantInstance ? (L2MerchantInstance) target : null;
    if (merchant == null)
    {
      _log.warning("Null merchant!");
      return;
    }
   
    final List<L2TradeList> lists = TradeController.getInstance().getBuyListByNpcId(merchant.getNpcId());
    if(lists == null)
    {
      Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id.", Config.DEFAULT_PUNISH);
      return;
    }

    for(L2TradeList tradeList : lists)
    {
      if(tradeList.getListId() == _listId)
      {
        list = tradeList;
      }
    }

    if(list == null)
    {
      Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id.", Config.DEFAULT_PUNISH);
      return;
    }

    _listId = list.getListId();

    // Check if the quantity of Item to Wear
    if(_count < 1 || _listId >= 1000000)
    {
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // Total Price of the Try On
    long totalPrice = 0;

    // Check for buylist validity and calculates summary values
    int slots = 0;
    int weight = 0;

    for(int i = 0; i < _count; i++)
    {
      int itemId = _items[i];

      if(!list.containsItemId(itemId))
      {
        Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id.", Config.DEFAULT_PUNISH);
        return;
      }

      L2Item template = ItemTable.getInstance().getTemplate(itemId);
      weight += template.getWeight();
      slots++;

      totalPrice += Config.WEAR_PRICE;
      if(totalPrice > Integer.MAX_VALUE)
      {
        Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + Integer.MAX_VALUE + " adena worth of goods.", Config.DEFAULT_PUNISH);
        return;
      }
    }

    // Check the weight
    if(!player.getInventory().validateWeight(weight))
    {
      sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
      return;
    }

    // Check the inventory capacity
    if(!player.getInventory().validateCapacity(slots))
    {
      sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
      return;
    }

    // Charge buyer and add tax to castle treasury if not owned by npc clan because a Try On is not Free
    if(totalPrice < 0 || !player.reduceAdena("Wear", (int) totalPrice, player.getLastFolkNPC(), false))
    {
      sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
      return;
    }

    // Proceed the wear
    InventoryUpdate playerIU = new InventoryUpdate();
    for(int i = 0; i < _count; i++)
    {
      int itemId = _items[i];

      if(!list.containsItemId(itemId))
      {
        Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id.", Config.DEFAULT_PUNISH);
        return;
      }

      // If player doesn't own this item : Add this L2ItemInstance to Inventory and set properties lastchanged to ADDED and _wear to True
      // If player already own this item : Return its L2ItemInstance (will not be destroy because property _wear set to False)
      L2ItemInstance item = player.getInventory().addWearItem("Wear", itemId, player, merchant);

      // Equip player with this item (set its location)
      player.getInventory().equipItemAndRecord(item);

      // Add this Item in the InventoryUpdate Server->Client Packet
      playerIU.addItem(item);
    }

    // Send the InventoryUpdate Server->Client Packet to the player
    // Add Items in player inventory and equip them
    player.sendPacket(playerIU);

    // Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);

    // Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
    player.broadcastUserInfo();

    // All weared items should be removed in ALLOW_WEAR_DELAY sec.
    if(_removeWearItemsTask == null)
    {
      _removeWearItemsTask = ThreadPoolManager.getInstance().scheduleGeneral(new RemoveWearItemsTask(), Config.WEAR_DELAY * 1000);
    }

  }

  @Override
  public String getType()
  {
    return "[C] C6 RequestWearItem";
  }
}
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