Examples of BoostEquippedEffect


Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        // Equip {3}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));

        // Equipped creature gets +1/+2 and has hexproof.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(HexproofAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 2)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 124, "Hammer of Ruin", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "WWK";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+0.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0)));
        // Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
        this.addAbility(new HammerOfRuinTriggeredAbility());
        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 247, "Blight Sickle", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "SHM";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/+0 and has wither.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(WitherAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public Sickleslicer (UUID ownerId) {
        super(ownerId, 157, "Sickleslicer", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "NPH";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(4)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new LivingWeaponAbility());
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 213, "Bladed Bracers", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "AVR";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1)));

        // As long as equipped creature is a Human or an Angel, it has vigilance.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new ConditionalContinousEffect(
                        new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT),
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public RoninWarclub(UUID ownerId) {
        super(ownerId, 158, "Ronin Warclub", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "BOK";
        this.subtype.add("Equipment");
        // Equipped creature gets +2/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 1)));
       
        // Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
        Ability ability = new RoninWarclubTriggeredAbility();
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 148, "Sword of Fire and Ice", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "DST";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2 and has protection from red and from blue.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
        // Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
        this.addAbility(new SwordOfFireAndIceAbility());
        // Equip
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        this.expansionSetCode = "NPH";
        this.subtype.add("Equipment");

        this.addAbility(new LivingWeaponAbility());
        PermanentsOnBattlefieldCount value = new PermanentsOnBattlefieldCount(filter);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(value, value)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new ManaCostsImpl("{BP}{BP}")));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 147, "Necropouncer", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{6}");
        this.expansionSetCode = "NPH";
        this.subtype.add("Equipment");

        this.addAbility(new LivingWeaponAbility());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3, 1)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public SwordOfWarAndPeace (UUID ownerId) {
        super(ownerId, 161, "Sword of War and Peace", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "NPH";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
        this.addAbility(new SwordOfWarAndPeaceAbility());
    }
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