Examples of BoostEquippedEffect


Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        this.expansionSetCode = "MOR";
        this.subtype.add("Rogue");
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+0 and has shroud.
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0));
        ability.addEffect(new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.EQUIPMENT));
        this.addAbility(ability);
        // Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(
                Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"),
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
        CountersCount chargeCountersCount = new CountersCount(CounterType.CHARGE);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(chargeCountersCount, chargeCountersCount)));
        // Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
        this.addAbility(new BansheesBladeAbility());
        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        this.expansionSetCode = "MRD";
        this.supertype.add("Legendary");
        this.subtype.add("Equipment");

        // Equipped creature gets +5/+5.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(5,5, Duration.WhileOnBattlefield)));
        // Whenever equipped creature deals damage to a creature, exile that creature.
        this.addAbility(new SwordOfKaldraTriggeredAbility());
        // Equip {4}
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new ManaCostsImpl("{4}")));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public GolemSkinGauntlets(UUID ownerId) {
        super(ownerId, 181, "Golem-Skin Gauntlets", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(new GolemSkinGauntletsAttachedCount(), new StaticValue(0), Duration.WhileOnBattlefield)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public VulshokBattlegear (UUID ownerId) {
        super(ownerId, 272, "Vulshok Battlegear", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(3)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3, 3)));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        this.expansionSetCode = "MOR";
        this.subtype.add("Warrior");
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+1 and has haste.
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 1));
        ability.addEffect(new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT));
        this.addAbility(ability);
        // Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(
                Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"),
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 213, "Brawler's Plate", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "M15";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2
        Effect effect = new BoostEquippedEffect(2, 2);
        effect.setText("Equipped creature gets +2/+2");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
        // and has trample.
        effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.EQUIPMENT);
        effect.setText("and has trample");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
       
        // Equip {4}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(4)));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 140, "Skullclamp", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "DST";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/-1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, -1)));
        // Whenever equipped creature dies, draw two cards.
        this.addAbility(new DiesAttachedTriggeredAbility(new DrawCardSourceControllerEffect(2), "equipped"));
        // Equip {1}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));

        // Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(new RunechantersPikeValue(), new StaticValue(0))));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.EQUIPMENT)));
    }
View Full Code Here

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public SlagwurmArmor(UUID ownerId) {
        super(ownerId, 243, "Slagwurm Armor", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(0, 6)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
    }
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.