Examples of BoostEquippedEffect


Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public Greatsword(UUID ownerId) {
        super(ownerId, 209, "Greatsword", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "M12";
        this.subtype.add("Equipment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3, 0)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public ArgentumArmor (UUID ownerId) {
        super(ownerId, 137, "Argentum Armor", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{6}");
        this.expansionSetCode = "SOM";
        this.subtype.add("Equipment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(6, 6)));
        Ability ability = new AttacksAttachedTriggeredAbility(new DestroyTargetEffect());
        ability.addTarget(new TargetPermanent());
        this.addAbility(ability);
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(6)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        this.expansionSetCode = "CHK";
        this.supertype.add("Legendary");
        this.subtype.add("Equipment");

        // Equipped creature gets +5/+5.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(5, 5)));

        // {6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TatsumaTheDragonsFangEffect(), new GenericManaCost(6));
        ability.addCost(new ExileSourceCost());
        this.addAbility(ability);
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 207, "Strider Harness", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "SOM";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 226, "Warmonger's Chariot", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "ROE";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));

        // As long as equipped creature has defender, it can attack as though it didn't have defender.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new WarmongersChariotEffect()));

        // Equip {3}
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public DarksteelAxe (UUID ownerId) {
        super(ownerId, 149, "Darksteel Axe", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "SOM";
        this.subtype.add("Equipment");
        this.addAbility(IndestructibleAbility.getInstance());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        // Equip {1}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));

        // Equipped creature gets +1/+0.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));

        // Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
        this.addAbility(new WoodenStakeBlocksOrBecomesBlockedTriggeredAbility());
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));

        // Equipped creature gets +2/+0
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0)));

        // As long as equipped creature is a Human, it gets an additional +1/+0
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEquippedEffect(1, 0), new EquippedHasSubtypeCondition("Human"), staticText)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        // Equipped creature has first strike.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.EQUIPMENT)));

        // As long as equipped creature is a Human, it gets +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEquippedEffect(1, 1), new EquippedHasSubtypeCondition("Human"), staticText)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/+1 for each Swamp you control.
        PermanentsOnBattlefieldCount value = new PermanentsOnBattlefieldCount(filter);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(value, value)));
        // Equip-Pay 3 life.
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new PayLifeCost(3)));
    }
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