Examples of BoostEquippedEffect


Examples of mage.abilities.effects.common.BoostEquippedEffect

    this.expansionSetCode = "ARB";
    this.subtype.add("Equipment");
    this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(LifelinkAbility.getInstance())));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(TrampleAbility.getInstance())));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
  }
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Examples of mage.abilities.effects.common.BoostEquippedEffect

    public BoneSaw(UUID ownerId) {
        super(ownerId, 135, "Bone Saw", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{0}");
        this.expansionSetCode = "CON";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));
    }
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Examples of mage.abilities.effects.common.BoostEquippedEffect

    this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance())));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(TrampleAbility.getInstance())));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(VigilanceAbility.getInstance())));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(HasteAbility.getInstance())));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0)));
  }
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Examples of mage.abilities.effects.common.BoostEquippedEffect

  public WarlordsAxe(UUID ownerId) {
    super(ownerId, 220, "Warlord's Axe", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
    this.expansionSetCode = "M11";
    this.subtype.add("Equipment");
    this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(4)));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3, 1)));
  }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public SpidersilkNet(UUID ownerId) {
        super(ownerId, 206, "Spidersilk Net", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{0}");
        this.expansionSetCode = "ZEN";
        this.subtype.add("Equipment");

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(0, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ReachAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public TrustyMachete (UUID ownerId) {
        super(ownerId, 209, "Trusty Machete", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "ZEN";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 1)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

    public Bonesplitter(UUID ownerId) {
        super(ownerId, 146, "Bonesplitter", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));
    }
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        this.expansionSetCode = "CHK";
        this.supertype.add("Legendary");
        this.subtype.add("Equipment");

        // Equipped creature gets +3/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3,1, Duration.WhileOnBattlefield)));
        // Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
        this.addAbility(new ConditionalTriggeredAbility(
                new DiesAttachedTriggeredAbility(new ReturnToBattlefieldUnderYourControlAttachedEffect(),"equipped creature", false),
                new OathkeeperEquippedMatchesFilterCondition(filter),
                ""));
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 212, "Angelic Armaments", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "AVR";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FlyingAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AddCardColorAttachedEffect(ObjectColor.WHITE, Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AddCardSubtypeAttachedEffect("Angel", Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));

        // Equip {4}
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Examples of mage.abilities.effects.common.continious.BoostEquippedEffect

        super(ownerId, 223, "Vanguard's Shield", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "AVR";
        this.subtype.add("Equipment");

        // Equipped creature gets +0/+3 and can block an additional creature.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(0, 3)));

        // Equipped creature can block an additional creature. (static abilit of equipment, no ability that will be gained to equiped creature!)
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new VanguardsShieldEffect()));

        // Equip {3}
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