/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* [URL]http://www.gnu.org/copyleft/gpl.html[/URL]
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
/**
* This class ...
*
* @version $Revision: 1.0.0.0.0.0 $ $Date: 2005/09/02 19:41:13 $
*/
public class Firework implements IItemHandler
{
//Modified by Baghak (Prograsso): Added Firework support
private static final int[] ITEM_IDS =
{
6403, 6406, 6407
};
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if(!(playable instanceof L2PcInstance))
return; // prevent Class cast exception
L2PcInstance activeChar = (L2PcInstance) playable;
int itemId = item.getItemId();
if (!activeChar.getFloodProtectors().getFirework().tryPerformAction("firework"))
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
sm.addItemName(itemId);
activeChar.sendPacket(sm);
return;
}
if(activeChar.isCastingNow())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
return;
}
if(activeChar.inObserverMode())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if(activeChar.isSitting())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if(activeChar.isAway())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if(activeChar.isConfused())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if(activeChar.isStunned())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if(activeChar.isDead())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if(activeChar.isAlikeDead())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
/*
* Elven Firecracker
*/
if(itemId == 6403) // elven_firecracker, xml: 2023
{
MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2023, 1, 1, 0);
activeChar.sendPacket(MSU);
activeChar.broadcastPacket(MSU);
MSU = null;
useFw(activeChar, 2023, 1);
playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
}
/*
* Firework
*/
else if(itemId == 6406) // firework, xml: 2024
{
MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2024, 1, 1, 0);
activeChar.sendPacket(MSU);
activeChar.broadcastPacket(MSU);
MSU = null;
useFw(activeChar, 2024, 1);
playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
}
/*
* Lage Firework
*/
else if(itemId == 6407) // large_firework, xml: 2025
{
MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2025, 1, 1, 0);
activeChar.sendPacket(MSU);
activeChar.broadcastPacket(MSU);
MSU = null;
useFw(activeChar, 2025, 1);
playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
}
activeChar = null;
}
public void useFw(L2PcInstance activeChar, int magicId, int level)
{
L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
if(skill != null)
{
activeChar.useMagic(skill, false, false);
}
skill = null;
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}