/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import java.util.logging.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
@SuppressWarnings("unused")
public final class Action extends L2GameClientPacket
{
private static Logger _log = Logger.getLogger(Action.class.getName());
private int _objectId;
private int _originX;
private int _originY;
private int _originZ;
private int _actionId;
@Override
protected void readImpl()
{
_objectId = readD(); // Target object Identifier
_originX = readD();
_originY = readD();
_originZ = readD();
_actionId = readC(); // Action identifier : 0-Simple click, 1-Shift click
}
@Override
protected void runImpl()
{
if (Config.DEBUG)
_log.fine("DEBUG "+getType()+": ActionId: " + _actionId + " , ObjectID: " + _objectId);
// Get the current L2PcInstance of the player
final L2PcInstance activeChar = getClient().getActiveChar();
if(activeChar == null)
return;
if (activeChar.inObserverMode())
{
getClient().sendPacket(new SystemMessage(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE));
getClient().sendPacket(ActionFailed.STATIC_PACKET);
return;
}
final L2Object obj;
if (activeChar.getTargetId() == _objectId)
obj = activeChar.getTarget();
else
obj = L2World.getInstance().findObject(_objectId);
// If object requested does not exist, add warn msg into logs
if (obj == null)
{
// pressing e.g. pickup many times quickly would get you here
// _log.warning("Character: " + activeChar.getName() + " request action with non existent ObjectID:" + _objectId);
getClient().sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Players can't interact with objects in the other instances except from multiverse
if (obj.getInstanceId() != activeChar.getInstanceId()
&& activeChar.getInstanceId() != -1)
{
getClient().sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Only GMs can directly interact with invisible characters
if (obj instanceof L2PcInstance) {
L2PcInstance player = (L2PcInstance)obj;
if (player.getAppearance().getInvisible() && !activeChar.isGM()
|| player.isInArenaEvent() && !activeChar.isInArenaEvent()
|| !player.isInArenaEvent() && activeChar.isInArenaEvent())
{
getClient().sendPacket(ActionFailed.STATIC_PACKET);
return;
}
}
// Check if the target is valid, if the player haven't a shop or isn't the requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...)
if (activeChar.getPrivateStoreType() == 0/* && activeChar.getActiveRequester() == null*/)
{
switch(_actionId)
{
case 0:
obj.onAction(activeChar);
break;
case 1:
if (obj instanceof L2Character && ((L2Character) obj).isAlikeDead())
obj.onAction(activeChar);
else
obj.onActionShift(getClient());
break;
default:
// Invalid action detected (probably client cheating), log this
_log.warning("Character: " + activeChar.getName() + " requested invalid action: " + _actionId);
getClient().sendPacket(ActionFailed.STATIC_PACKET);
break;
}
}
else
getClient().sendPacket(ActionFailed.STATIC_PACKET); // Actions prohibited when in trade
// Update the status after the target
activeChar.broadcastStatusUpdate();
}
@Override
public String getType()
{
return "[C] 04 Action";
}
}