Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate.addItem()


            }
            else
            {
              iu.addModifiedItem(destroyItem);
            }
            iu.addItem(crystals);

            activeChar.sendPacket(iu);
          }
          else
          {
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      item.setEnchantLevel(_raceNumber);
      item.setCustomType1(ticket);
      item.setCustomType2(_cost[priceId - 1] / 100);
      player.getInventory().addItem("Race", item, player, this);
      InventoryUpdate iu = new InventoryUpdate();
      iu.addItem(item);
      L2ItemInstance adenaupdate = player.getInventory().getItemByItemId(57);
      iu.addModifiedItem(adenaupdate);
      player.sendPacket(iu);
      iu = null;
      item = null;
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      // Equip player with this item (set its location)
      player.getInventory().equipItemAndRecord(item);

      // Add this Item in the InventoryUpdate Server->Client Packet
      playerIU.addItem(item);
    }

    // Send the InventoryUpdate Server->Client Packet to the player
    // Add Items in player inventory and equip them
    player.sendPacket(playerIU);
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      getPlayer().destroyItemByItemId("Quest", itemId, count, getPlayer(), true);
    }

    //on quests, always refresh inventory
    InventoryUpdate u = new InventoryUpdate();
    u.addItem(item);
    getPlayer().sendPacket(u);
   
    item = null;
  }
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      item.setCustomType2(type2);
      player.getInventory().addItem("Loto", item, player, this);
      item = null;
     
      InventoryUpdate iu = new InventoryUpdate();
      iu.addItem(item);
      L2ItemInstance adenaupdate = player.getInventory().getItemByItemId(57);
      iu.addModifiedItem(adenaupdate);
      player.sendPacket(iu);
      iu = null;
     
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    // Refresh inventory
    if(!Config.FORCE_INVENTORY_UPDATE)
    {
      InventoryUpdate iu = new InventoryUpdate();
      iu.addItem(_item);
      _player.sendPacket(iu);
      iu = null;
    }
    else
    {
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      InventoryUpdate playerIU = new InventoryUpdate();
      playerIU.addRemovedItem(Item);

      // Add new crystal to the killer's inventory
      Item = player.getInventory().addItem("SoulCrystal", giveid, 1, player, this);
      playerIU.addItem(Item);

      // Send a sound event and text message to the player
      if(broke)
      {
        player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_BROKE));
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                _activeChar.getParty().distributeItem(_activeChar, ritem, true, _target);
              else
              {
                L2ItemInstance item = _activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), _activeChar, _target);
                if(iu != null)
                  iu.addItem(item);
                send = true;
                total += ritem.getCount();
                item = null;
              }
            }
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            player.getParty().distributeItem(player, ritem, true, target);
          else
          {
            L2ItemInstance item = player.getInventory().addItem("Sweep", ritem.getItemId(), ritem.getCount(), player, target);
            if(iu != null)
              iu.addItem(item);
            send = true;
            item = null;

            SystemMessage smsg;
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            if (player != null)
            {
              L2ItemInstance item = player.getInventory().addItem("Status-Give", itemId, amount, null, null);
              InventoryUpdate iu = new InventoryUpdate();
              iu.addItem(item);
              player.sendPacket(iu);
              SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
              sm.addItemName(itemId);
              sm.addNumber(amount);
              player.sendPacket(sm);
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