/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model;
import java.util.List;
import java.util.logging.Level;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlEvent;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.ai.L2AttackableAI;
import com.l2jfrozen.gameserver.ai.L2CharacterAI;
import com.l2jfrozen.gameserver.ai.L2FortSiegeGuardAI;
import com.l2jfrozen.gameserver.ai.L2SiegeGuardAI;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.managers.CursedWeaponsManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FortSiegeGuardInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MinionInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeGuardInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SummonInstance;
import com.l2jfrozen.gameserver.model.actor.knownlist.AttackableKnownList;
import com.l2jfrozen.gameserver.model.base.SoulCrystal;
import com.l2jfrozen.gameserver.model.quest.Quest;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.clientpackets.Say2;
import com.l2jfrozen.gameserver.network.serverpackets.CreatureSay;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.script.EventDroplist;
import com.l2jfrozen.gameserver.script.EventDroplist.DateDrop;
import com.l2jfrozen.gameserver.skills.Stats;
import com.l2jfrozen.gameserver.templates.L2EtcItemType;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.thread.daemons.ItemsAutoDestroy;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.random.Rnd;
/**
* This class manages all NPC that can be attacked.<BR>
* <BR>
* L2Attackable :<BR>
* <BR>
* <li>L2ArtefactInstance</li> <li>L2FriendlyMobInstance</li> <li>L2MonsterInstance</li> <li>L2SiegeGuardInstance</li>
*
* @version $Revision: 1.24.2.3.2.16 $ $Date: 2009/04/13 02:11:03 $
* @author scoria dev
*/
public class L2Attackable extends L2NpcInstance
{
//protected static Logger _log = Logger.getLogger(L2Attackable.class.getName());
/**
* This class contains all AggroInfo of the L2Attackable against the attacker L2Character.<BR>
* <BR>
* <B><U> Data</U> :</B><BR>
* <BR>
* <li>attacker : The attaker L2Character concerned by this AggroInfo of this L2Attackable</li> <li>hate : Hate
* level of this L2Attackable against the attaker L2Character (hate = damage)</li> <li>damage : Number of damages
* that the attaker L2Character gave to this L2Attackable</li><BR>
* <BR>
*/
public final class AggroInfo
{
/** The attaker L2Character concerned by this AggroInfo of this L2Attackable */
protected L2Character _attacker;
/** Hate level of this L2Attackable against the attaker L2Character (hate = damage) */
protected int _hate;
/** Number of damages that the attaker L2Character gave to this L2Attackable */
protected int _damage;
/**
* Constructor of AggroInfo.<BR>
* <BR>
* @param pAttacker
*/
AggroInfo(L2Character pAttacker)
{
_attacker = pAttacker;
}
/**
* Verify is object is equal to this AggroInfo.<BR>
* <BR>
*/
@Override
public boolean equals(Object obj)
{
if(this == obj)
return true;
if(obj instanceof AggroInfo)
return ((AggroInfo) obj)._attacker == _attacker;
return false;
}
/**
* Return the Identifier of the attacker L2Character.<BR>
* <BR>
*/
@Override
public int hashCode()
{
return _attacker.getObjectId();
}
}
/**
* This class contains all RewardInfo of the L2Attackable against the any attacker L2Character, based on amount of
* damage done.<BR>
* <BR>
* <B><U> Data</U> :</B><BR>
* <BR>
* <li>attacker : The attacker L2Character concerned by this RewardInfo of this L2Attackable</li> <li>dmg : Total
* amount of damage done by the attacker to this L2Attackable (summon + own)</li>
*/
protected final class RewardInfo
{
protected L2Character _attacker;
protected int _dmg = 0;
public RewardInfo(L2Character pAttacker, int pDmg)
{
_attacker = pAttacker;
_dmg = pDmg;
}
public void addDamage(int pDmg)
{
_dmg += pDmg;
}
@Override
public boolean equals(Object obj)
{
if(this == obj)
return true;
if(obj instanceof RewardInfo)
return ((RewardInfo) obj)._attacker == _attacker;
return false;
}
@Override
public int hashCode()
{
return _attacker.getObjectId();
}
}
/**
* This class contains all AbsorberInfo of the L2Attackable against the absorber L2Character.<BR>
* <BR>
* <B><U> Data</U> :</B><BR>
* <BR>
* <li>absorber : The attacker L2Character concerned by this AbsorberInfo of this L2Attackable</li>
*/
public final class AbsorberInfo
{
/** The attacker L2Character concerned by this AbsorberInfo of this L2Attackable */
protected L2PcInstance _absorber;
protected int _crystalId;
protected double _absorbedHP;
/**
* Constructor of AbsorberInfo.<BR>
* <BR>
* @param attacker
* @param pCrystalId
* @param pAbsorbedHP
*/
AbsorberInfo(L2PcInstance attacker, int pCrystalId, double pAbsorbedHP)
{
_absorber = attacker;
_crystalId = pCrystalId;
_absorbedHP = pAbsorbedHP;
}
/**
* Verify is object is equal to this AbsorberInfo.<BR>
* <BR>
*/
@Override
public boolean equals(Object obj)
{
if(this == obj)
return true;
if(obj instanceof AbsorberInfo)
return ((AbsorberInfo) obj)._absorber == _absorber;
return false;
}
/**
* Return the Identifier of the absorber L2Character.<BR>
* <BR>
*/
@Override
public int hashCode()
{
return _absorber.getObjectId();
}
}
/**
* This class is used to create item reward lists instead of creating item instances.<BR>
* <BR>
*/
public final class RewardItem
{
protected int _itemId;
protected int _count;
public RewardItem(int itemId, int count)
{
_itemId = itemId;
_count = count;
}
public int getItemId()
{
return _itemId;
}
public int getCount()
{
return _count;
}
}
/**
* The table containing all autoAttackable L2Character in its Aggro Range and L2Character that attacked the
* L2Attackable This Map is Thread Safe, but Removing Object While Interating Over It Will Result NPE
*/
private FastMap<L2Character, AggroInfo> _aggroList = new FastMap<L2Character, AggroInfo>().shared();
/** Use this to Read or Put Object to this Map
* @return */
public final FastMap<L2Character, AggroInfo> getAggroListRP()
{
return _aggroList;
}
/**
* Use this to Remove Object from this Map This Should be Synchronized While Interacting over This Map - ie u cant
* Interacting and removing object at once
* @return
*/
public final FastMap<L2Character, AggroInfo> getAggroList()
{
return _aggroList;
}
private boolean _isReturningToSpawnPoint = false;
public final boolean isReturningToSpawnPoint()
{
return _isReturningToSpawnPoint;
}
public final void setisReturningToSpawnPoint(boolean value)
{
_isReturningToSpawnPoint = value;
}
private boolean _canReturnToSpawnPoint = true;
public final boolean canReturnToSpawnPoint()
{
return _canReturnToSpawnPoint;
}
public final void setCanReturnToSpawnPoint(boolean value)
{
_canReturnToSpawnPoint = value;
}
/** Table containing all Items that a Dwarf can Sweep on this L2Attackable */
private RewardItem[] _sweepItems;
/** crops */
private RewardItem[] _harvestItems;
private boolean _seeded;
private int _seedType = 0;
private L2PcInstance _seeder = null;
/** True if an over-hit enabled skill has successfully landed on the L2Attackable */
private boolean _overhit;
/** Stores the extra (over-hit) damage done to the L2Attackable when the attacker uses an over-hit enabled skill */
private double _overhitDamage;
/** Stores the attacker who used the over-hit enabled skill on the L2Attackable */
private L2Character _overhitAttacker;
/** First CommandChannel who attacked the L2Attackable and meet the requirements **/
private volatile L2CommandChannel _firstCommandChannelAttacked = null;
private CommandChannelTimer _commandChannelTimer = null;
private long _commandChannelLastAttack = 0;
/** True if a Soul Crystal was successfuly used on the L2Attackable */
private boolean _absorbed;
/** The table containing all L2PcInstance that successfuly absorbed the soul of this L2Attackable */
private FastMap<L2PcInstance, AbsorberInfo> _absorbersList = new FastMap<L2PcInstance, AbsorberInfo>().shared();
/** Have this L2Attackable to reward Exp and SP on Die? **/
private boolean _mustGiveExpSp;
public L2Character _mostHated;
/**
* Constructor of L2Attackable (use L2Character and L2NpcInstance constructor).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Call the L2Character constructor to set the _template of the L2Attackable (copy skills from template to
* object and link _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2Attackable</li> <li>Create a
* RandomAnimation Task that will be launched after the calculated delay if the server allow it</li><BR>
* <BR>
*
* @param objectId Identifier of the object to initialized
* @param template
*/
public L2Attackable(int objectId, L2NpcTemplate template)
{
super(objectId, template);
getKnownList(); // init knownlist
_mustGiveExpSp = true;
}
@Override
public AttackableKnownList getKnownList()
{
if(super.getKnownList() == null || !(super.getKnownList() instanceof AttackableKnownList))
{
setKnownList(new AttackableKnownList(this));
}
return (AttackableKnownList) super.getKnownList();
}
/**
* Return the L2Character AI of the L2Attackable and if its null create a new one.<BR>
* <BR>
*/
@Override
public L2CharacterAI getAI()
{
if(_ai == null)
{
synchronized (this)
{
if(_ai == null)
{
_ai = new L2AttackableAI(new AIAccessor());
}
}
}
return _ai;
}
// get condition to hate, actually isAggressive() is checked
// by monster and karma by guards in motheds that overwrite this one.
/**
* Not used.<BR>
* <BR>
* @param target
* @return
*
* @deprecated
*/
@Deprecated
public boolean getCondition2(L2Character target)
{
if(target instanceof L2FolkInstance || target instanceof L2DoorInstance)
return false;
if(target.isAlikeDead() || !isInsideRadius(target, getAggroRange(), false, false) || Math.abs(getZ() - target.getZ()) > 100)
return false;
return !target.isInvul();
}
/**
* Reduce the current HP of the L2Attackable.<BR>
* <BR>
*
* @param damage The HP decrease value
* @param attacker The L2Character who attacks
*/
@Override
public void reduceCurrentHp(double damage, L2Character attacker)
{
reduceCurrentHp(damage, attacker, true);
}
/**
* Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR>
* @param attacker The L2Character who attacks
* @param awake The awake state (If True : stop sleeping)
*/
@Override
public void reduceCurrentHp(double damage, L2Character attacker, boolean awake)
{
/*
if ((this instanceof L2SiegeGuardInstance) && (attacker instanceof L2SiegeGuardInstance))
//if((this.getEffect(L2Effect.EffectType.CONFUSION)!=null) && (attacker.getEffect(L2Effect.EffectType.CONFUSION)!=null))
return;
if ((this instanceof L2MonsterInstance)&&(attacker instanceof L2MonsterInstance))
if((this.getEffect(L2Effect.EffectType.CONFUSION)!=null) && (attacker.getEffect(L2Effect.EffectType.CONFUSION)!=null))
return;
*/
if (isRaid() && attacker != null && attacker.getParty() != null
&& attacker.getParty().isInCommandChannel() && attacker.getParty().getCommandChannel().meetRaidWarCondition(this))
{
if (_firstCommandChannelAttacked == null) //looting right isn't set
{
synchronized (this)
{
if (_firstCommandChannelAttacked == null)
{
_firstCommandChannelAttacked = attacker.getParty().getCommandChannel();
if (_firstCommandChannelAttacked != null)
{
_commandChannelTimer = new CommandChannelTimer(this);
_commandChannelLastAttack = System.currentTimeMillis();
ThreadPoolManager.getInstance().scheduleGeneral(_commandChannelTimer, 10000); // check for last attack
_firstCommandChannelAttacked.broadcastToChannelMembers(new CreatureSay(0, Say2.PARTYROOM_ALL, "", "You have looting rights!")); //TODO: retail msg
}
}
}
}
else if (attacker.getParty().getCommandChannel().equals(_firstCommandChannelAttacked)) //is in same channel
{
_commandChannelLastAttack = System.currentTimeMillis(); // update last attack time
}
}
/*
// CommandChannel
if(_commandChannelTimer == null && isRaid() && attacker != null)
{
if(attacker.isInParty() && attacker.getParty().isInCommandChannel() && attacker.getParty().getCommandChannel().meetRaidWarCondition(this))
{
_firstCommandChannelAttacked = attacker.getParty().getCommandChannel();
_commandChannelTimer = new CommandChannelTimer(this, attacker.getParty().getCommandChannel());
ThreadPoolManager.getInstance().scheduleGeneral(_commandChannelTimer, 300000); // 5 min
_firstCommandChannelAttacked.broadcastToChannelMembers(new CreatureSay(0, Say2.PARTYROOM_ALL, "", "You have looting rights!"));
}
}
*/
if(isEventMob)
return;
// Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList
if(attacker != null)
{
addDamage(attacker, (int) damage);
}
// If this L2Attackable is a L2MonsterInstance and it has spawned minions, call its minions to battle
if(this instanceof L2MonsterInstance)
{
L2MonsterInstance master = (L2MonsterInstance) this;
if(this instanceof L2MinionInstance)
{
master = ((L2MinionInstance) this).getLeader();
if(!master.isInCombat() && !master.isDead())
{
master.addDamage(attacker, 1);
}
}
if(master.hasMinions())
{
master.callMinionsToAssist(attacker);
}
master = null;
}
// Reduce the current HP of the L2Attackable and launch the doDie Task if necessary
super.reduceCurrentHp(damage, attacker, awake);
}
public synchronized void setMustRewardExpSp(boolean value)
{
_mustGiveExpSp = value;
}
public synchronized boolean getMustRewardExpSP()
{
return _mustGiveExpSp;
}
/**
* Kill the L2Attackable (the corpse disappeared after 7 seconds), distribute rewards (EXP, SP, Drops...) and notify Quest Engine.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Distribute Exp and SP rewards to L2PcInstance (including Summon owner) that hit the L2Attackable and to their Party members</li> <li>Notify the Quest Engine of the L2Attackable death if necessary</li> <li>Kill the L2NpcInstance (the corpse disappeared after 7 seconds)</li><BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T GIVE rewards to L2PetInstance</B></FONT><BR>
* <BR>
* @param killer The L2Character that has killed the L2Attackable
*/
@Override
public boolean doDie(L2Character killer)
{
// Kill the L2NpcInstance (the corpse disappeared after 7 seconds)
if (!super.doDie(killer))
return false;
// Enhance soul crystals of the attacker if this L2Attackable had its soul absorbed
try
{
if (killer instanceof L2PcInstance)
{
levelSoulCrystals(killer);
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
// Notify the Quest Engine of the L2Attackable death if necessary
try
{
if (killer instanceof L2PcInstance || killer instanceof L2Summon)
{
L2PcInstance player = killer instanceof L2PcInstance ? (L2PcInstance) killer : ((L2Summon) killer).getOwner();
// only 1 randomly choosen quest of all quests registered to this character can be applied
for (Quest quest : getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL))
{
quest.notifyKill(this, player, killer instanceof L2Summon);
}
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
setChampion(false);
// TODO
if (Config.L2JMOD_CHAMPION_ENABLE)
{
// Set champion on next spawn
if (!(this instanceof L2GrandBossInstance) && !(this instanceof L2RaidBossInstance) && this instanceof L2MonsterInstance
/* && !getTemplate().isQuestMonster */&& Config.L2JMOD_CHAMPION_FREQUENCY > 0 && getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL && getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL)
{
int random = Rnd.get(100);
if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
{
setChampion(true);
}
}
}
return true;
}
class OnKillNotifyTask implements Runnable
{
private L2Attackable _attackable;
private Quest _quest;
private L2PcInstance _killer;
private boolean _isPet;
public OnKillNotifyTask(L2Attackable attackable, Quest quest, L2PcInstance killer, boolean isPet)
{
_attackable = attackable;
_quest = quest;
_killer = killer;
_isPet = isPet;
}
@Override
public void run()
{
_quest.notifyKill(_attackable, _killer, _isPet);
}
}
/**
* Distribute Exp and SP rewards to L2PcInstance (including Summon owner) that hit the L2Attackable and to their
* Party members.<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Get the L2PcInstance owner of the L2SummonInstance (if necessary) and L2Party in progress</li> <li>Calculate
* the Experience and SP rewards in function of the level difference</li> <li>Add Exp and SP rewards to L2PcInstance
* (including Summon penalty) and to Party members in the known area of the last attacker</li><BR>
* <BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T GIVE rewards to L2PetInstance</B></FONT><BR>
* <BR>
*
* @param lastAttacker The L2Character that has killed the L2Attackable
*/
@Override
protected void calculateRewards(L2Character lastAttacker)
{
// Creates an empty list of rewards
FastMap<L2Character, RewardInfo> rewards = new FastMap<L2Character, RewardInfo>().shared();
try
{
if(getAggroListRP().isEmpty())
return;
L2PcInstance maxDealer = null;
int maxDamage = 0;
int damage;
L2Character attacker, ddealer;
// While Interacting over This Map Removing Object is Not Allowed
synchronized (getAggroList())
{
// Go through the _aggroList of the L2Attackable
for(AggroInfo info : getAggroListRP().values())
{
if(info == null)
{
continue;
}
// Get the L2Character corresponding to this attacker
attacker = info._attacker;
// Get damages done by this attacker
damage = info._damage;
// Prevent unwanted behavior
if(damage > 1)
{
if(attacker instanceof L2SummonInstance || attacker instanceof L2PetInstance && ((L2PetInstance) attacker).getPetData().getOwnerExpTaken() > 0)
{
ddealer = ((L2Summon) attacker).getOwner();
}
else
{
ddealer = info._attacker;
}
// Check if ddealer isn't too far from this (killed monster)
if(!Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, ddealer, true))
{
continue;
}
// Calculate real damages (Summoners should get own damage plus summon's damage)
RewardInfo reward = rewards.get(ddealer);
if(reward == null)
{
reward = new RewardInfo(ddealer, damage);
}
else
{
reward.addDamage(damage);
}
rewards.put(ddealer, reward);
if (ddealer instanceof L2PlayableInstance && ((L2PlayableInstance)ddealer).getActingPlayer() != null && reward._dmg > maxDamage)
{
maxDealer = ((L2PlayableInstance)ddealer).getActingPlayer();
maxDamage = reward._dmg;
}
}
}
}
// Manage Base, Quests and Sweep drops of the L2Attackable
doItemDrop(maxDealer != null && maxDealer.isOnline() == 1 ? maxDealer : lastAttacker);
// Manage drop of Special Events created by GM for a defined period
doEventDrop(maxDealer != null && maxDealer.isOnline() == 1 ? maxDealer : lastAttacker);
if(!getMustRewardExpSP())
return;
if(!rewards.isEmpty())
{
L2Party attackerParty;
long exp;
int levelDiff, partyDmg, partyLvl, sp;
float partyMul, penalty;
RewardInfo reward2;
int[] tmp;
for(RewardInfo reward : rewards.values())
{
if(reward == null)
{
continue;
}
// Penalty applied to the attacker's XP
penalty = 0;
// Attacker to be rewarded
attacker = reward._attacker;
// Total amount of damage done
damage = reward._dmg;
// If the attacker is a Pet, get the party of the owner
if(attacker instanceof L2PetInstance)
{
attackerParty = ((L2PetInstance) attacker).getParty();
}
else if(attacker instanceof L2PcInstance)
{
attackerParty = ((L2PcInstance) attacker).getParty();
}
else
return;
// If this attacker is a L2PcInstance with a summoned L2SummonInstance, get Exp Penalty applied for the current summoned L2SummonInstance
if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).getPet() instanceof L2SummonInstance)
{
penalty = ((L2SummonInstance) ((L2PcInstance) attacker).getPet()).getExpPenalty();
}
// We must avoid "over damage", if any
if(damage > getMaxHp())
{
damage = getMaxHp();
}
// If there's NO party in progress
if(attackerParty == null)
{
// Calculate Exp and SP rewards
if(attacker.getKnownList().knowsObject(this))
{
// Calculate the difference of level between this attacker (L2PcInstance or L2SummonInstance owner) and the L2Attackable
// mob = 24, atk = 10, diff = -14 (full xp)
// mob = 24, atk = 28, diff = 4 (some xp)
// mob = 24, atk = 50, diff = 26 (no xp)
levelDiff = attacker.getLevel() - getLevel();
tmp = calculateExpAndSp(levelDiff, damage);
exp = tmp[0];
exp *= 1 - penalty;
sp = tmp[1];
if(Config.L2JMOD_CHAMPION_ENABLE && isChampion())
{
exp *= Config.L2JMOD_CHAMPION_REWARDS;
sp *= Config.L2JMOD_CHAMPION_REWARDS;
}
// Check for an over-hit enabled strike and Donator options
if(attacker instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) attacker;
if(isOverhit() && attacker == getOverhitAttacker())
{
player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
exp += calculateOverhitExp(exp);
}
if(player.isDonator())
{
exp = (long) (exp * Config.DONATOR_XPSP_RATE);
sp = (int) (sp * Config.DONATOR_XPSP_RATE);
}
}
// Distribute the Exp and SP between the L2PcInstance and its L2Summon
if(!attacker.isDead())
{
attacker.addExpAndSp(Math.round(attacker.calcStat(Stats.EXPSP_RATE, exp, null, null)), (int) attacker.calcStat(Stats.EXPSP_RATE, sp, null, null));
}
}
}
else
{
//share with party members
partyDmg = 0;
partyMul = 1.f;
partyLvl = 0;
// Get all L2Character that can be rewarded in the party
List<L2PlayableInstance> rewardedMembers = new FastList<L2PlayableInstance>();
// Go through all L2PcInstance in the party
List<L2PcInstance> groupMembers;
if(attackerParty.isInCommandChannel())
{
groupMembers = attackerParty.getCommandChannel().getMembers();
}
else
{
groupMembers = attackerParty.getPartyMembers();
}
for(L2PcInstance pl : groupMembers)
{
if(pl == null || pl.isDead())
{
continue;
}
// Get the RewardInfo of this L2PcInstance from L2Attackable rewards
reward2 = rewards.get(pl);
// If the L2PcInstance is in the L2Attackable rewards add its damages to party damages
if(reward2 != null)
{
if(Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, pl, true))
{
partyDmg += reward2._dmg; // Add L2PcInstance damages to party damages
rewardedMembers.add(pl);
if(pl.getLevel() > partyLvl)
{
if(attackerParty.isInCommandChannel())
{
partyLvl = attackerParty.getCommandChannel().getLevel();
}
else
{
partyLvl = pl.getLevel();
}
}
}
rewards.remove(pl); // Remove the L2PcInstance from the L2Attackable rewards
}
else
{
// Add L2PcInstance of the party (that have attacked or not) to members that can be rewarded
// and in range of the monster.
if(Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, pl, true))
{
rewardedMembers.add(pl);
if(pl.getLevel() > partyLvl)
{
if(attackerParty.isInCommandChannel())
{
partyLvl = attackerParty.getCommandChannel().getLevel();
}
else
{
partyLvl = pl.getLevel();
}
}
}
}
L2PlayableInstance summon = pl.getPet();
if(summon != null && summon instanceof L2PetInstance)
{
reward2 = rewards.get(summon);
if(reward2 != null) // Pets are only added if they have done damage
{
if(Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, summon, true))
{
partyDmg += reward2._dmg; // Add summon damages to party damages
rewardedMembers.add(summon);
if(summon.getLevel() > partyLvl)
{
partyLvl = summon.getLevel();
}
}
rewards.remove(summon); // Remove the summon from the L2Attackable rewards
}
}
}
// If the party didn't killed this L2Attackable alone
if(partyDmg < getMaxHp())
{
partyMul = (float) partyDmg / (float) getMaxHp();
}
// Avoid "over damage"
if(partyDmg > getMaxHp())
{
partyDmg = getMaxHp();
}
// Calculate the level difference between Party and L2Attackable
levelDiff = partyLvl - getLevel();
// Calculate Exp and SP rewards
tmp = calculateExpAndSp(levelDiff, partyDmg);
exp = tmp[0];
sp = tmp[1];
if(Config.L2JMOD_CHAMPION_ENABLE && isChampion())
{
exp *= Config.L2JMOD_CHAMPION_REWARDS;
sp *= Config.L2JMOD_CHAMPION_REWARDS;
}
exp *= partyMul;
sp *= partyMul;
// Check for an over-hit enabled strike
// (When in party, the over-hit exp bonus is given to the whole party and splitted proportionally through the party members)
if(attacker instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) attacker;
if(isOverhit() && attacker == getOverhitAttacker())
{
player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
exp += calculateOverhitExp(exp);
}
}
// Distribute Experience and SP rewards to L2PcInstance Party members in the known area of the last attacker
if(partyDmg > 0)
{
attackerParty.distributeXpAndSp(exp, sp, rewardedMembers, partyLvl);
}
}
}
}
}
catch(Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
/**
* Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList.<BR>
* <BR>
*
* @param attacker The L2Character that gave damages to this L2Attackable
* @param damage The number of damages given by the attacker L2Character
*/
public void addDamage(L2Character attacker, int damage)
{
addDamageHate(attacker, damage, damage);
}
/**
* Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList.<BR>
* <BR>
*
* @param attacker The L2Character that gave damages to this L2Attackable
* @param damage The number of damages given by the attacker L2Character
* @param aggro The hate (=damage) given by the attacker L2Character
*/
public void addDamageHate(L2Character attacker, int damage, int aggro)
{
if(attacker == null /*|| _aggroList == null*/)
return;
// Get the AggroInfo of the attacker L2Character from the _aggroList of the L2Attackable
AggroInfo ai = getAggroListRP().get(attacker);
if(ai == null)
{
ai = new AggroInfo(attacker);
ai._damage = 0;
ai._hate = 0;
getAggroListRP().put(attacker, ai);
}
// If aggro is negative, its comming from SEE_SPELL, buffs use constant 150
if(aggro < 0)
{
ai._hate -= aggro * 150 / (getLevel() + 7);
aggro = -aggro;
}
// if damage == 0 -> this is case of adding only to aggro list, dont apply formula on it
else if(damage == 0)
{
ai._hate += aggro;
// else its damage that must be added using constant 100
}
else
{
ai._hate += aggro * 100 / (getLevel() + 7);
}
// Add new damage and aggro (=damage) to the AggroInfo object
ai._damage += damage;
// Set the intention to the L2Attackable to AI_INTENTION_ACTIVE
if(getAI() !=null && aggro > 0 && getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
{
getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
}
ai = null;
// Notify the L2Attackable AI with EVT_ATTACKED
if(damage > 0)
{
if(getAI() !=null)
getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, attacker);
try
{
if(attacker instanceof L2PcInstance || attacker instanceof L2Summon)
{
L2PcInstance player = attacker instanceof L2PcInstance ? (L2PcInstance) attacker : ((L2Summon) attacker).getOwner();
for(Quest quest : getTemplate().getEventQuests(Quest.QuestEventType.ON_ATTACK))
{
quest.notifyAttack(this, player, damage, attacker instanceof L2Summon);
}
player = null;
}
}
catch(Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
public void reduceHate(L2Character target, int amount)
{
if(getAI() instanceof L2SiegeGuardAI)
{
// TODO: this just prevents error until siege guards are handled properly
stopHating(target);
setTarget(null);
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null, null);
return;
}
if(target == null) // whole aggrolist
{
L2Character mostHated = getMostHated();
if(mostHated == null) // makes target passive for a moment more
{
((L2AttackableAI) getAI()).setGlobalAggro(-25);
return;
}
for(L2Character aggroed : getAggroListRP().keySet())
{
AggroInfo ai = getAggroListRP().get(aggroed);
if(ai == null)
return;
ai._hate -= amount;
ai = null;
}
amount = getHating(mostHated);
if(amount <= 0)
{
((L2AttackableAI) getAI()).setGlobalAggro(-25);
clearAggroList();
getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
setWalking();
}
mostHated = null;
return;
}
AggroInfo ai = getAggroListRP().get(target);
if(ai == null)
return;
ai._hate -= amount;
if(ai._hate <= 0)
{
if(getMostHated() == null)
{
((L2AttackableAI) getAI()).setGlobalAggro(-25);
clearAggroList();
getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
setWalking();
}
}
ai = null;
}
/**
* Clears _aggroList hate of the L2Character without removing from the list.<BR>
* <BR>
* @param target
*/
public void stopHating(L2Character target)
{
if(target == null)
return;
AggroInfo ai = getAggroListRP().get(target);
if(ai == null)
return;
ai._hate = 0;
ai = null;
}
/**
* Return the most hated L2Character of the L2Attackable _aggroList.<BR>
* <BR>
* @return
*/
public L2Character getMostHated()
{
if(getAggroListRP().isEmpty() || isAlikeDead())
return null;
L2Character mostHated = null;
int maxHate = 0;
// While Interating over This Map Removing Object is Not Allowed
synchronized (getAggroList())
{
// Go through the aggroList of the L2Attackable
for(AggroInfo ai : getAggroListRP().values())
{
if(ai == null)
{
continue;
}
if(ai._attacker.isAlikeDead() || !getKnownList().knowsObject(ai._attacker) || !ai._attacker.isVisible() || ai._attacker instanceof L2PcInstance && ((L2PcInstance)ai._attacker).isOffline())
{
ai._hate = 0;
}
if(ai._hate > maxHate)
{
mostHated = ai._attacker;
maxHate = ai._hate;
}
}
}
if(mostHated!=null)
_mostHated = mostHated;
return mostHated;
}
/**
* useful to give correctly the item to players
* @return
*/
/*
public L2Character getMostDamager(){
if(getAggroListRP().isEmpty() || isAlikeDead())
return null;
//L2Character mostDamager = null;
int maxDamage = 0;
// While Interating over This Map Removing Object is Not Allowed
synchronized (getAggroList())
{
// Go through the aggroList of the L2Attackable
for(AggroInfo ai : getAggroListRP().values())
{
if(ai == null)
{
continue;
}
if(ai._attacker.isAlikeDead() || !getKnownList().knowsObject(ai._attacker) || !ai._attacker.isVisible() || ai._attacker instanceof L2PcInstance && ((L2PcInstance)ai._attacker).isOffline() )
{
ai._damage = 0;
}
if(ai._damage > maxDamage)
{
_mostDamager = ai._attacker;
maxDamage = ai._damage;
}
}
}
return _mostDamager;
}
*/
/**
* Return the hate level of the L2Attackable against this L2Character contained in _aggroList.<BR>
* <BR>
*
* @param target The L2Character whose hate level must be returned
* @return
*/
public int getHating(L2Character target)
{
if(getAggroListRP().isEmpty())
return 0;
if(target==null)
return 0;
AggroInfo ai = getAggroListRP().get(target);
if(ai == null)
return 0;
if(ai._attacker instanceof L2PcInstance && (((L2PcInstance) ai._attacker).getAppearance().getInvisible() || ((L2PcInstance) ai._attacker).isSpawnProtected() || ((L2PcInstance) ai._attacker).isTeleportProtected() || ai._attacker.isInvul()))
{
//Remove Object Should Use This Method and Can be Blocked While Interating
getAggroList().remove(target);
return 0;
}
if(!ai._attacker.isVisible())
{
getAggroList().remove(target);
return 0;
}
if(ai._attacker.isAlikeDead())
{
ai._hate = 0;
return 0;
}
return ai._hate;
}
/**
* Calculates quantity of items for specific drop according to current situation <br>
*
* @param drop The L2DropData count is being calculated for
* @param lastAttacker The L2PcInstance that has killed the L2Attackable
* @param levelModifier level modifier in %'s (will be subtracted from drop chance)
* @param isSweep
* @return
*/
private RewardItem calculateRewardItem(L2PcInstance lastAttacker, L2DropData drop, int levelModifier, boolean isSweep)
{
// Get default drop chance
if((Config.HIGH_RATE_SERVER_DROPS && !drop.isQuestDrop() && drop.getItemId()!=57)){ //it's not adena-->check if drop has an epic jewel
//ant queen,orfen,core,frintezza,baium,antharas,valakas,zaken,stones
if(drop.getItemId()==6660 || drop.getItemId()==6661 || drop.getItemId()==6662 || drop.getItemId()==8191 || drop.getItemId()==6658 || drop.getItemId()==6656 || drop.getItemId()==6657 || drop.getItemId()==6659 || (drop.getItemId()>=6360 && drop.getItemId()<=6362) || (drop.getItemId()>=8723 && drop.getItemId()<=8762)){
//if epic jewel, seal stones or life stone, continue
}else
return null;
}
float dropChance = 0;
switch(drop.getItemId()){
case 6662:{ //core ring
if(Config.CORE_RING_CHANCE>0)
dropChance = ((float) 10000*Config.CORE_RING_CHANCE);
else
dropChance = drop.getChance();
}
break;
case 6661:{ //orfen earring
if(Config.ORFEN_EARRING_CHANCE>0)
dropChance = ((float) 10000*Config.ORFEN_EARRING_CHANCE);
else
dropChance = drop.getChance();
}
break;
case 6659:{ //zaken earring
if(Config.ZAKEN_EARRING_CHANCE>0)
dropChance = ((float) 10000*Config.ZAKEN_EARRING_CHANCE);
else
dropChance = drop.getChance();
}
break;
case 6660:{ //aq ring
if(Config.QA_RING_CHANCE>0)
dropChance = ((float) 10000*Config.QA_RING_CHANCE);
else
dropChance = drop.getChance();
}
break;
default:{
dropChance = drop.getChance();
}
}
int deepBlueDrop = 1;
if(Config.DEEPBLUE_DROP_RULES)
{
if(levelModifier > 0)
{
// We should multiply by the server's drop rate, so we always get a low chance of drop for deep blue mobs.
// NOTE: This is valid only for adena drops! Others drops will still obey server's rate
deepBlueDrop = 3;
if(drop.getItemId() == 57)
{
deepBlueDrop *= isRaid() ? 1 : Config.RATE_DROP_ITEMS;
}
}
}
if(deepBlueDrop == 0)
{
deepBlueDrop = 1;
}
// Check if we should apply our maths so deep blue mobs will not drop that easy
if(Config.DEEPBLUE_DROP_RULES)
{
dropChance = (drop.getChance() - drop.getChance() * levelModifier / 100) / deepBlueDrop;
}
// Applies Drop rates
if(drop.getItemId() == 57)
{
if(this instanceof L2RaidBossInstance)
{
dropChance *= Config.ADENA_RAID;
}
else if(this instanceof L2GrandBossInstance)
{
dropChance *= Config.ADENA_BOSS;
}
else if(this instanceof L2MinionInstance)
{
dropChance *= Config.ADENA_MINON;
}
else
{
dropChance *= Config.RATE_DROP_ADENA;
if(lastAttacker.isDonator())
{
dropChance *= Config.DONATOR_ADENA_RATE;
}
}
}
else if(isSweep)
{
if(this instanceof L2RaidBossInstance)
{
dropChance *= Config.SPOIL_RAID;
}
else if(this instanceof L2GrandBossInstance)
{
dropChance *= Config.SPOIL_BOSS;
}
else if(this instanceof L2MinionInstance)
{
dropChance *= Config.SPOIL_MINON;
}
else
{
dropChance *= Config.RATE_DROP_SPOIL;
if(lastAttacker.isDonator())
{
dropChance *= Config.DONATOR_SPOIL_RATE;
}
}
}
else
{
if(this instanceof L2RaidBossInstance)
{
dropChance *= Config.ITEMS_RAID;
}
else if(this instanceof L2GrandBossInstance)
{
dropChance *= Config.ITEMS_BOSS;
}
else if(this instanceof L2MinionInstance)
{
dropChance *= Config.ITEMS_MINON;
}
else
{
dropChance *= Config.RATE_DROP_ITEMS;
if(lastAttacker.isDonator())
{
dropChance *= Config.DONATOR_DROP_RATE;
}
}
}
if(Config.L2JMOD_CHAMPION_ENABLE && isChampion())
{
dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
}
// Round drop chance
dropChance = Math.round(dropChance);
// Set our limits for chance of drop
if(dropChance < 1)
{
dropChance = 1;
}
// If item is adena, dont drop multiple time
// if (drop.getItemId() == 57 && dropChance > L2DropData.MAX_CHANCE)
// dropChance = L2DropData.MAX_CHANCE;
// Get min and max Item quantity that can be dropped in one time
int minCount = drop.getMinDrop();
int maxCount = drop.getMaxDrop();
int itemCount = 0;
// Count and chance adjustment for high rate servers
if(dropChance > L2DropData.MAX_CHANCE && !Config.PRECISE_DROP_CALCULATION)
{
int multiplier = (int) dropChance / L2DropData.MAX_CHANCE;
if(minCount < maxCount)
{
itemCount += Rnd.get(minCount * multiplier, maxCount * multiplier);
}
else if(minCount == maxCount)
{
itemCount += minCount * multiplier;
}
else
{
itemCount += multiplier;
}
dropChance = dropChance % L2DropData.MAX_CHANCE;
}
// Check if the Item must be dropped
int random = Rnd.get(L2DropData.MAX_CHANCE);
while(random < dropChance)
{
// Get the item quantity dropped
if(minCount < maxCount)
{
itemCount += Rnd.get(minCount, maxCount);
}
else if(minCount == maxCount)
{
itemCount += minCount;
}
else
{
itemCount++;
}
// Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
dropChance -= L2DropData.MAX_CHANCE;
}
if(Config.L2JMOD_CHAMPION_ENABLE)
if((drop.getItemId() == 57 || drop.getItemId() >= 6360 && drop.getItemId() <= 6362) && isChampion())
{
itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
}
if(drop.getItemId() >= 6360 && drop.getItemId() <= 6362)
{
itemCount *= Config.RATE_DROP_SEAL_STONES;
}
if(itemCount > 0)
return new RewardItem(drop.getItemId(), itemCount);
else if(itemCount == 0 && Config.DEBUG)
{
_log.fine("Roll produced 0 items to drop...");
}
return null;
}
/**
* Calculates quantity of items for specific drop CATEGORY according to current situation <br>
* Only a max of ONE item from a category is allowed to be dropped.
*
* @param lastAttacker The L2PcInstance that has killed the L2Attackable
* @param categoryDrops
* @param levelModifier level modifier in %'s (will be subtracted from drop chance)
* @return
*/
private RewardItem calculateCategorizedRewardItem(L2PcInstance lastAttacker, L2DropCategory categoryDrops, int levelModifier)
{
if(categoryDrops == null)
return null;
if((Config.HIGH_RATE_SERVER_DROPS && categoryDrops.getCategoryType()!=0)){ //it's not adena-->check if drop is quest or is an epic jewel
boolean to_drop = false;
for(L2DropData dd : categoryDrops.getAllDrops()){
//quest_drop,ant queen,orfen,core,frintezza,baium,antharas,valakas,zaken, seal Stones, life stones
if(dd.isQuestDrop() || dd.getItemId()==6660 || dd.getItemId()==6661 || dd.getItemId()==6662 || dd.getItemId()==8191 || dd.getItemId()==6658 || dd.getItemId()==6656 || dd.getItemId()==6657 || dd.getItemId()==6659 || (dd.getItemId()>=6360 && dd.getItemId()<=6362) || (dd.getItemId()>=8723 && dd.getItemId()<=8762) ){
//if epic jewel, return just 1 from raid
to_drop = true;
}
}
if(!to_drop){
return null;
}
}
// Get default drop chance for the category (that's the sum of chances for all items in the category)
// keep track of the base category chance as it'll be used later, if an item is drop from the category.
// for everything else, use the total "categoryDropChance"
int basecategoryDropChance = categoryDrops.getCategoryChance();
int categoryDropChance = basecategoryDropChance;
int deepBlueDrop = 1;
if(Config.DEEPBLUE_DROP_RULES)
{
if(levelModifier > 0)
{
// We should multiply by the server's drop rate, so we always get a low chance of drop for deep blue mobs.
// NOTE: This is valid only for adena drops! Others drops will still obey server's rate
deepBlueDrop = 3;
}
}
if(deepBlueDrop == 0)
{
deepBlueDrop = 1;
}
// Check if we should apply our maths so deep blue mobs will not drop that easy
if(Config.DEEPBLUE_DROP_RULES)
{
categoryDropChance = (categoryDropChance - categoryDropChance * levelModifier / 100) / deepBlueDrop;
}
// Applies Drop rates
if(this instanceof L2RaidBossInstance)
{
categoryDropChance *= Config.ITEMS_RAID;
}
else if(this instanceof L2GrandBossInstance)
{
categoryDropChance *= Config.ITEMS_BOSS;
}
else if(this instanceof L2MinionInstance)
{
categoryDropChance *= Config.ITEMS_MINON;
}
else
{
categoryDropChance *= Config.RATE_DROP_ITEMS;
}
if(Config.L2JMOD_CHAMPION_ENABLE && isChampion())
{
categoryDropChance *= Config.L2JMOD_CHAMPION_REWARDS;
}
// Set our limits for chance of drop
if(categoryDropChance < 1)
{
categoryDropChance = 1;
}
// Check if an Item from this category must be dropped
if(Rnd.get(L2DropData.MAX_CHANCE) < categoryDropChance)
{
L2DropData drop = categoryDrops.dropOne(isRaid());
if(drop == null)
return null;
// Now decide the quantity to drop based on the rates and penalties. To get this value
// simply divide the modified categoryDropChance by the base category chance. This
// results in a chance that will dictate the drops amounts: for each amount over 100
// that it is, it will give another chance to add to the min/max quantities.
//
// For example, If the final chance is 120%, then the item should drop between
// its min and max one time, and then have 20% chance to drop again. If the final
// chance is 330%, it will similarly give 3 times the min and max, and have a 30%
// chance to give a 4th time.
// At least 1 item will be dropped for sure. So the chance will be adjusted to 100%
// if smaller.
//int dropChance = drop.getChance();
int dropChance = 0;
switch(drop.getItemId()){
case 6662:{ //core ring
if(Config.CORE_RING_CHANCE>0)
dropChance = (10000*Config.CORE_RING_CHANCE);
else
dropChance = drop.getChance();
}
break;
case 6661:{ //orfen earring
if(Config.ORFEN_EARRING_CHANCE>0)
dropChance = (10000*Config.ORFEN_EARRING_CHANCE);
else
dropChance = drop.getChance();
}
break;
case 6659:{ //zaken earring
if(Config.ZAKEN_EARRING_CHANCE>0)
dropChance = (10000*Config.ZAKEN_EARRING_CHANCE);
else
dropChance = drop.getChance();
}
break;
case 6660:{ //aq ring
if(Config.QA_RING_CHANCE>0)
dropChance = (10000*Config.QA_RING_CHANCE);
else
dropChance = drop.getChance();
}
break;
default:{
dropChance = drop.getChance();
}
}
if(drop.getItemId() == 57)
{
if(this instanceof L2RaidBossInstance)
{
dropChance *= Config.ADENA_RAID;
}
else if(this instanceof L2GrandBossInstance)
{
dropChance *= Config.ADENA_BOSS;
}
else if(this instanceof L2MinionInstance)
{
dropChance *= Config.ADENA_MINON;
}
else
{
dropChance *= Config.RATE_DROP_ADENA;
if(lastAttacker.isDonator())
{
dropChance *= Config.DONATOR_ADENA_RATE;
}
}
}
else
{
if(this instanceof L2RaidBossInstance)
{
dropChance *= Config.ITEMS_RAID;
}
else if(this instanceof L2GrandBossInstance)
{
dropChance *= Config.ITEMS_BOSS;
}
else if(this instanceof L2MinionInstance)
{
dropChance *= Config.ITEMS_MINON;
}
else
{
dropChance *= Config.RATE_DROP_ITEMS;
if(lastAttacker.isDonator())
{
dropChance *= Config.DONATOR_DROP_RATE;
}
}
}
if(Config.L2JMOD_CHAMPION_ENABLE && isChampion())
{
dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
}
if(dropChance < L2DropData.MAX_CHANCE)
{
dropChance = L2DropData.MAX_CHANCE;
}
// Get min and max Item quantity that can be dropped in one time
int min = drop.getMinDrop();
int max = drop.getMaxDrop();
// Get the item quantity dropped
int itemCount = 0;
// Count and chance adjustment for high rate servers
if(dropChance > L2DropData.MAX_CHANCE && !Config.PRECISE_DROP_CALCULATION)
{
int multiplier = (dropChance) / L2DropData.MAX_CHANCE;
if(min < max)
{
itemCount += Rnd.get(min * multiplier, max * multiplier);
}
else if(min == max)
{
itemCount += min * multiplier;
}
else
{
itemCount += multiplier;
}
dropChance = dropChance % L2DropData.MAX_CHANCE;
}
// Check if the Item must be dropped
int random = Rnd.get(L2DropData.MAX_CHANCE);
while(random < dropChance)
{
// Get the item quantity dropped
if(min < max)
{
itemCount += Rnd.get(min, max);
}
else if(min == max)
{
itemCount += min;
}
else
{
itemCount++;
}
// Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
dropChance -= L2DropData.MAX_CHANCE;
}
if(Config.L2JMOD_CHAMPION_ENABLE)
if((drop.getItemId() == 57 || drop.getItemId() >= 6360 && drop.getItemId() <= 6362) && isChampion())
{
itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
}
if(drop.getItemId() >= 6360 && drop.getItemId() <= 6362)
{
itemCount *= Config.RATE_DROP_SEAL_STONES;
}
if(itemCount > 0)
return new RewardItem(drop.getItemId(), itemCount);
else if(itemCount == 0 && Config.DEBUG)
{
_log.fine("Roll produced 0 items to drop...");
}
drop = null;
}
return null;
}
/**
* Calculates the level modifier for drop<br>
*
* @param lastAttacker The L2PcInstance that has killed the L2Attackable
* @return
*/
private int calculateLevelModifierForDrop(L2PcInstance lastAttacker)
{
if(Config.DEEPBLUE_DROP_RULES)
{
int highestLevel = lastAttacker.getLevel();
// Check to prevent very high level player to nearly kill mob and let low level player do the last hit.
if(getAttackByList() != null && !getAttackByList().isEmpty())
{
for(L2Character atkChar : getAttackByList())
if(atkChar != null && atkChar.getLevel() > highestLevel)
{
highestLevel = atkChar.getLevel();
}
}
// According to official data (Prima), deep blue mobs are 9 or more levels below players
if(highestLevel - 9 >= getLevel())
return (highestLevel - (getLevel() + 8)) * 9;
}
return 0;
}
public void doItemDrop(L2Character lastAttacker)
{
doItemDrop(getTemplate(), lastAttacker);
}
/**
* Manage Base, Quests and Special Events drops of L2Attackable (called by calculateRewards).<BR>
* <BR>
* <B><U> Concept</U> :</B><BR>
* <BR>
* During a Special Event all L2Attackable can drop extra Items. Those extra Items are defined in the table
* <B>allNpcDateDrops</B> of the EventDroplist. Each Special Event has a start and end date to stop to drop extra
* Items automaticaly. <BR>
* <BR>
* <B><U> Actions</U> : </B><BR>
* <BR>
* <li>Manage drop of Special Events created by GM for a defined period</li> <li>Get all possible drops of this
* L2Attackable from L2NpcTemplate and add it Quest drops</li> <li>For each possible drops (base + quests),
* calculate which one must be dropped (random)</li> <li>Get each Item quantity dropped (random)</li> <li>Create
* this or these L2ItemInstance corresponding to each Item Identifier dropped</li> <li>If the autoLoot mode is actif
* and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this or these Item(s) to the
* L2PcInstance that has killed the L2Attackable</li> <li>If the autoLoot mode isn't actif or if the L2Character
* that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the world as a visible
* object at the position where mob was last</li><BR>
* <BR>
* @param npcTemplate
*
* @param lastAttacker The L2Character that has killed the L2Attackable
*/
public void doItemDrop(L2NpcTemplate npcTemplate, L2Character lastAttacker)
{
L2PcInstance player = null;
if(lastAttacker instanceof L2PcInstance)
{
player = (L2PcInstance) lastAttacker;
}
else if(lastAttacker instanceof L2Summon)
{
player = ((L2Summon) lastAttacker).getOwner();
}
// Don't drop anything if the last attacker or ownere isn't L2PcInstance
if(player == null)
return;
int levelModifier = calculateLevelModifierForDrop(player); // level modifier in %'s (will be subtracted from drop chance)
// Check the drop of a cursed weapon
if(levelModifier == 0 && player.getLevel() > 20)
{
CursedWeaponsManager.getInstance().checkDrop(this, player);
}
// now throw all categorized drops and handle spoil.
for(L2DropCategory cat : npcTemplate.getDropData())
{
RewardItem item = null;
if(cat.isSweep())
{
// according to sh1ny, seeded mobs CAN be spoiled and swept.
if(isSpoil()/* && !isSeeded() */)
{
FastList<RewardItem> sweepList = new FastList<RewardItem>();
for(L2DropData drop : cat.getAllDrops())
{
item = calculateRewardItem(player, drop, levelModifier, true);
if(item == null)
{
continue;
}
if(Config.DEBUG)
{
_log.fine("Item id to spoil: " + item.getItemId() + " amount: " + item.getCount());
}
sweepList.add(item);
item = null;
}
// Set the table _sweepItems of this L2Attackable
if(!sweepList.isEmpty())
{
_sweepItems = sweepList.toArray(new RewardItem[sweepList.size()]);
}
sweepList = null;
}
}
else
{
if(isSeeded())
{
L2DropData drop = cat.dropSeedAllowedDropsOnly();
if(drop == null)
{
continue;
}
item = calculateRewardItem(player, drop, levelModifier, false);
drop = null;
}
else
{
item = calculateCategorizedRewardItem(player, cat, levelModifier);
}
if(item != null)
{
if(Config.DEBUG)
{
_log.fine("Item id to drop: " + item.getItemId() + " amount: " + item.getCount());
}
// Check if the autoLoot mode is active
if(Config.AUTO_LOOT)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(item_templ == null){
_log.info("ERROR: Item id to autoloot " + item.getItemId() + " has not template into items/armor/weapon tables.. It cannot be dropped..");
//DropItem(player, item);
}else{
if(!player.getInventory().validateCapacity(item_templ) || (!Config.AUTO_LOOT_BOSS && this instanceof L2RaidBossInstance) || (!Config.AUTO_LOOT_BOSS && this instanceof L2GrandBossInstance))
DropItem(player, item);
else
player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
}
}
else
{
DropItem(player, item); // drop the item on the ground
}
// Broadcast message if RaidBoss was defeated
if(this instanceof L2RaidBossInstance || this instanceof L2GrandBossInstance )
{
SystemMessage sm;
sm = new SystemMessage(SystemMessageId.S1_DIED_DROPPED_S3_S2);
sm.addString(getName());
sm.addItemName(item.getItemId());
sm.addNumber(item.getCount());
broadcastPacket(sm);
sm = null;
}
}
}
item = null;
}
// Apply Special Item drop with rnd qty for champions
if(Config.L2JMOD_CHAMPION_ENABLE && isChampion() && player.getLevel() <= getLevel()+3 && Config.L2JMOD_CHAMPION_REWARD > 0 && Rnd.get(100) < Config.L2JMOD_CHAMPION_REWARD)
{
int champqty = Rnd.get(Config.L2JMOD_CHAMPION_REWARD_QTY);
champqty++; //quantity should actually vary between 1 and whatever admin specified as max, inclusive.
RewardItem item = new RewardItem(Config.L2JMOD_CHAMPION_REWARD_ID, champqty);
// Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
if(Config.AUTO_LOOT)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("ChampionLoot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
}
//Instant Item Drop :>
double rateHp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
if(rateHp < 2 && String.valueOf(npcTemplate.type).contentEquals("L2Monster")) //only L2Monster with <= 1x HP can drop herbs
{
boolean _hp = false;
boolean _mp = false;
boolean _spec = false;
//ptk - patk type enhance
int random = Rnd.get(1000); // note *10
if(random < Config.RATE_DROP_SPECIAL_HERBS && !_spec) // && !_spec useless yet
{
RewardItem item = new RewardItem(8612, 1); // Herb of Warrior
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
_spec = true;
}
else
{
for(int i = 0; i < 3; i++)
{
random = Rnd.get(100);
if(random < Config.RATE_DROP_COMMON_HERBS)
{
RewardItem item = null;
if(i == 0)
{
item = new RewardItem(8606, 1); // Herb of Power
}
if(i == 1)
{
item = new RewardItem(8608, 1); // Herb of Atk. Spd.
}
if(i == 2)
{
item = new RewardItem(8610, 1); // Herb of Critical Attack
}
if (item == null)
{
break;
}
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
break;
}
}
}
//mtk - matk type enhance
random = Rnd.get(1000); // note *10
if(random < Config.RATE_DROP_SPECIAL_HERBS && !_spec)
{
RewardItem item = new RewardItem(8613, 1); // Herb of Mystic
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
_spec = true;
}
else
{
for(int i = 0; i < 2; i++)
{
random = Rnd.get(100);
if(random < Config.RATE_DROP_COMMON_HERBS)
{
RewardItem item = null;
if(i == 0)
{
item = new RewardItem(8607, 1); // Herb of Magic
}
if(i == 1)
{
item = new RewardItem(8609, 1); // Herb of Casting Speed
}
if (item == null)
{
break;
}
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
break;
}
}
}
//hp+mp type
random = Rnd.get(1000); // note *10
if(random < Config.RATE_DROP_SPECIAL_HERBS && !_spec)
{
RewardItem item = new RewardItem(8614, 1); // Herb of Recovery
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
_mp = true;
_hp = true;
_spec = true;
}
//hp - restore hp type
if(!_hp)
{
random = Rnd.get(100);
if(random < Config.RATE_DROP_MP_HP_HERBS)
{
RewardItem item = new RewardItem(8600, 1); // Herb of Life
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
_hp = true;
}
}
if(!_hp)
{
random = Rnd.get(100);
if(random < Config.RATE_DROP_GREATER_HERBS)
{
RewardItem item = new RewardItem(8601, 1); // Greater Herb of Life
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
_hp = true;
}
}
if(!_hp)
{
random = Rnd.get(1000); // note *10
if(random < Config.RATE_DROP_SUPERIOR_HERBS)
{
RewardItem item = new RewardItem(8602, 1); // Superior Herb of Life
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
}
}
//mp - restore mp type
if(!_mp)
{
random = Rnd.get(100);
if(random < Config.RATE_DROP_MP_HP_HERBS)
{
RewardItem item = new RewardItem(8603, 1); // Herb of Mana
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
_mp = true;
}
}
if(!_mp)
{
random = Rnd.get(100);
if(random < Config.RATE_DROP_GREATER_HERBS)
{
RewardItem item = new RewardItem(8604, 1); // Greater Herb of Mana
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
_mp = true;
}
}
if(!_mp)
{
random = Rnd.get(1000); // note *10
if(random < Config.RATE_DROP_SUPERIOR_HERBS)
{
RewardItem item = new RewardItem(8605, 1); // Superior Herb of Mana
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
}
}
// speed enhance type
random = Rnd.get(100);
if(random < Config.RATE_DROP_COMMON_HERBS)
{
RewardItem item = new RewardItem(8611, 1); // Herb of Speed
if(Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
}
else
{
DropItem(player, item);
}
item = null;
}
}
}
/**
* Manage Special Events drops created by GM for a defined period.<BR>
* <BR>
* <B><U> Concept</U> :</B><BR>
* <BR>
* During a Special Event all L2Attackable can drop extra Items. Those extra Items are defined in the table
* <B>allNpcDateDrops</B> of the EventDroplist. Each Special Event has a start and end date to stop to drop extra
* Items automaticaly. <BR>
* <BR>
* <B><U> Actions</U> : <I>If an extra drop must be generated</I></B><BR>
* <BR>
* <li>Get an Item Identifier (random) from the DateDrop Item table of this Event</li> <li>Get the Item quantity
* dropped (random)</li> <li>Create this or these L2ItemInstance corresponding to this Item Identifier</li> <li>If
* the autoLoot mode is actif and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this
* or these Item(s) to the L2PcInstance that has killed the L2Attackable</li> <li>If the autoLoot mode isn't actif
* or if the L2Character that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the
* world as a visible object at the position where mob was last</li><BR>
* <BR>
*
* @param lastAttacker The L2Character that has killed the L2Attackable
*/
public void doEventDrop(L2Character lastAttacker)
{
L2PcInstance player = null;
if(lastAttacker instanceof L2PcInstance)
{
player = (L2PcInstance) lastAttacker;
}
else if(lastAttacker instanceof L2Summon)
{
player = ((L2Summon) lastAttacker).getOwner();
}
if(player == null)
return; // Don't drop anything if the last attacker or ownere isn't L2PcInstance
if(player.getLevel() - getLevel() > 9)
return;
// Go through DateDrop of EventDroplist allNpcDateDrops within the date range
for(DateDrop drop : EventDroplist.getInstance().getAllDrops())
{
if(Rnd.get(L2DropData.MAX_CHANCE) < drop.chance)
{
RewardItem item = new RewardItem(drop.items[Rnd.get(drop.items.length)], Rnd.get(drop.min, drop.max));
if(Config.AUTO_LOOT)
{
L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
if(!player.getInventory().validateCapacity(item_templ))
DropItem(player, item);
else
player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
}
else
{
DropItem(player, item); // drop the item on the ground
}
item = null;
}
}
player = null;
}
/**
* Drop reward item.<BR>
* <BR>
* @param mainDamageDealer
* @param item
* @return
*/
public L2ItemInstance DropItem(L2PcInstance mainDamageDealer, RewardItem item)
{
int randDropLim = 70;
L2ItemInstance ditem = null;
for(int i = 0; i < item.getCount(); i++)
{
// Randomize drop position
int newX = getX() + Rnd.get(randDropLim * 2 + 1) - randDropLim;
int newY = getY() + Rnd.get(randDropLim * 2 + 1) - randDropLim;
int newZ = Math.max(getZ(), mainDamageDealer.getZ()) + 20; // TODO: temp hack, do somethign nicer when we have geodatas
// Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), mainDamageDealer, this);
ditem.getDropProtection().protect(mainDamageDealer);
ditem.dropMe(this, newX, newY, newZ);
// Add drop to auto destroy item task
if(!Config.LIST_PROTECTED_ITEMS.contains(item.getItemId()))
{
if(Config.AUTODESTROY_ITEM_AFTER > 0 && ditem.getItemType() != L2EtcItemType.HERB || Config.HERB_AUTO_DESTROY_TIME > 0 && ditem.getItemType() == L2EtcItemType.HERB)
{
ItemsAutoDestroy.getInstance().addItem(ditem);
}
}
ditem.setProtected(false);
// If stackable, end loop as entire count is included in 1 instance of item
if(ditem.isStackable() || !Config.MULTIPLE_ITEM_DROP)
{
break;
}
}
return ditem;
}
public L2ItemInstance DropItem(L2PcInstance lastAttacker, int itemId, int itemCount)
{
return DropItem(lastAttacker, new RewardItem(itemId, itemCount));
}
/**
* Return the active weapon of this L2Attackable (= null).<BR>
* <BR>
* @return
*/
public L2ItemInstance getActiveWeapon()
{
return null;
}
/**
* Return True if the _aggroList of this L2Attackable is Empty.<BR>
* <BR>
* @return
*/
public boolean noTarget()
{
return getAggroListRP().isEmpty();
}
/**
* Return True if the _aggroList of this L2Attackable contains the L2Character.<BR>
* <BR>
*
* @param player The L2Character searched in the _aggroList of the L2Attackable
* @return
*/
public boolean containsTarget(L2Character player)
{
return getAggroListRP().containsKey(player);
}
/**
* Clear the _aggroList of the L2Attackable.<BR>
* <BR>
*/
public void clearAggroList()
{
getAggroList().clear();
}
/**
* Return True if a Dwarf use Sweep on the L2Attackable and if item can be spoiled.<BR>
* <BR>
* @return
*/
public boolean isSweepActive()
{
return _sweepItems != null;
}
/**
* Return table containing all L2ItemInstance that can be spoiled.<BR>
* <BR>
* @return
*/
public synchronized RewardItem[] takeSweep()
{
RewardItem[] sweep = _sweepItems;
_sweepItems = null;
return sweep;
}
/**
* Return table containing all L2ItemInstance that can be harvested.<BR>
* <BR>
* @return
*/
public synchronized RewardItem[] takeHarvest()
{
RewardItem[] harvest = _harvestItems;
_harvestItems = null;
return harvest;
}
/**
* Set the over-hit flag on the L2Attackable.<BR>
* <BR>
*
* @param status The status of the over-hit flag
*/
public void overhitEnabled(boolean status)
{
_overhit = status;
}
/**
* Set the over-hit values like the attacker who did the strike and the ammount of damage done by the skill.<BR>
* <BR>
*
* @param attacker The L2Character who hit on the L2Attackable using the over-hit enabled skill
* @param damage The ammount of damage done by the over-hit enabled skill on the L2Attackable
*/
public void setOverhitValues(L2Character attacker, double damage)
{
// Calculate the over-hit damage
// Ex: mob had 10 HP left, over-hit skill did 50 damage total, over-hit damage is 40
double overhitDmg = (getCurrentHp() - damage) * -1;
if(overhitDmg < 0)
{
// we didn't killed the mob with the over-hit strike. (it wasn't really an over-hit strike)
// let's just clear all the over-hit related values
overhitEnabled(false);
_overhitDamage = 0;
_overhitAttacker = null;
return;
}
overhitEnabled(true);
_overhitDamage = overhitDmg;
_overhitAttacker = attacker;
}
/**
* Return the L2Character who hit on the L2Attackable using an over-hit enabled skill.<BR>
* <BR>
*
* @return L2Character attacker
*/
public L2Character getOverhitAttacker()
{
return _overhitAttacker;
}
/**
* Return the ammount of damage done on the L2Attackable using an over-hit enabled skill.<BR>
* <BR>
*
* @return double damage
*/
public double getOverhitDamage()
{
return _overhitDamage;
}
/**
* Return True if the L2Attackable was hit by an over-hit enabled skill.<BR>
* <BR>
* @return
*/
public boolean isOverhit()
{
return _overhit;
}
/**
* Activate the absorbed soul condition on the L2Attackable.<BR>
* <BR>
*/
public void absorbSoul()
{
_absorbed = true;
}
/**
* Return True if the L2Attackable had his soul absorbed.<BR>
* <BR>
* @return
*/
public boolean isAbsorbed()
{
return _absorbed;
}
/**
* Adds an attacker that successfully absorbed the soul of this L2Attackable into the _absorbersList.<BR>
* @param attacker - a valid L2PcInstance
* @param crystalId
*/
public void addAbsorber(L2PcInstance attacker, int crystalId)
{
// This just works for targets like L2MonsterInstance
if(!(this instanceof L2MonsterInstance))
return;
// The attacker must not be null
if(attacker == null)
return;
// This L2Attackable must be of one type in the _absorbingMOBS_levelXX tables.
// OBS: This is done so to avoid triggering the absorbed conditions for mobs that can't be absorbed.
if(getAbsorbLevel() == 0)
return;
// If we have no _absorbersList initiated, do it
AbsorberInfo ai = _absorbersList.get(attacker);
// If the L2Character attacker isn't already in the _absorbersList of this L2Attackable, add it
if(ai == null)
{
ai = new AbsorberInfo(attacker, crystalId, getCurrentHp());
_absorbersList.put(attacker, ai);
}
else
{
ai._absorber = attacker;
ai._crystalId = crystalId;
ai._absorbedHP = getCurrentHp();
}
// Set this L2Attackable as absorbed
absorbSoul();
ai = null;
}
/**
* Calculate the leveling chance of Soul Crystals based on the attacker that killed this L2Attackable
*
* @param attacker The player that last killed this L2Attackable $ Rewrite 06.12.06 - Yesod
*/
private void levelSoulCrystals(L2Character attacker)
{
// Only L2PcInstance can absorb a soul
if(!(attacker instanceof L2PcInstance) && !(attacker instanceof L2Summon))
{
resetAbsorbList();
return;
}
int maxAbsorbLevel = getAbsorbLevel();
int minAbsorbLevel = 0;
// If this is not a valid L2Attackable, clears the _absorbersList and just return
if(maxAbsorbLevel == 0)
{
resetAbsorbList();
return;
}
// All boss mobs with maxAbsorbLevel 13 have minAbsorbLevel of 12 else 10
if(maxAbsorbLevel > 10)
{
minAbsorbLevel = maxAbsorbLevel > 12 ? 12 : 10;
}
//Init some useful vars
boolean isSuccess = true;
boolean doLevelup = true;
boolean isBossMob = maxAbsorbLevel > 10 ? true : false;
L2NpcTemplate.AbsorbCrystalType absorbType = getTemplate().absorbType;
L2PcInstance killer = attacker instanceof L2Summon ? ((L2Summon) attacker).getOwner() : (L2PcInstance) attacker;
// If this mob is a boss, then skip some checkings
if(!isBossMob)
{
// Fail if this L2Attackable isn't absorbed or there's no one in its _absorbersList
if(!isAbsorbed() /*|| _absorbersList == null*/)
{
resetAbsorbList();
return;
}
// Fail if the killer isn't in the _absorbersList of this L2Attackable and mob is not boss
AbsorberInfo ai = _absorbersList.get(killer);
if(ai == null || ai._absorber.getObjectId() != killer.getObjectId())
{
isSuccess = false;
}
// Check if the soul crystal was used when HP of this L2Attackable wasn't higher than half of it
if(ai != null && ai._absorbedHP > getMaxHp() / 2.0)
{
isSuccess = false;
}
if(!isSuccess)
{
resetAbsorbList();
return;
}
ai = null;
}
// ********
String[] crystalNFO = null;
String crystalNME = "";
int dice = Rnd.get(100);
int crystalQTY = 0;
int crystalLVL = 0;
int crystalOLD = 0;
int crystalNEW = 0;
// ********
// Now we have four choices:
// 1- The Monster level is too low for the crystal. Nothing happens.
// 2- Everything is correct, but it failed. Nothing happens. (57.5%)
// 3- Everything is correct, but it failed. The crystal scatters. A sound event is played. (10%)
// 4- Everything is correct, the crystal level up. A sound event is played. (32.5%)
List<L2PcInstance> players = new FastList<L2PcInstance>();
if(absorbType == L2NpcTemplate.AbsorbCrystalType.FULL_PARTY && killer.isInParty())
{
players = killer.getParty().getPartyMembers();
}
else if(absorbType == L2NpcTemplate.AbsorbCrystalType.PARTY_ONE_RANDOM && killer.isInParty())
{
// This is a naive method for selecting a random member. It gets any random party member and
// then checks if the member has a valid crystal. It does not select the random party member
// among those who have crystals, only. However, this might actually be correct (same as retail).
players.add(killer.getParty().getPartyMembers().get(Rnd.get(killer.getParty().getMemberCount())));
}
else
{
players.add(killer);
}
for(L2PcInstance player : players)
{
if(player == null)
{
continue;
}
crystalQTY = 0;
L2ItemInstance[] inv = player.getInventory().getItems();
for(L2ItemInstance item : inv)
{
int itemId = item.getItemId();
for(int id : SoulCrystal.SoulCrystalTable)
{
// Find any of the 39 possible crystals.
if(id == itemId)
{
crystalQTY++;
// Keep count but make sure the player has no more than 1 crystal
if(crystalQTY > 1)
{
isSuccess = false;
break;
}
// Validate if the crystal has already leveled
if(id != SoulCrystal.RED_NEW_CRYSTAL && id != SoulCrystal.GRN_NEW_CYRSTAL && id != SoulCrystal.BLU_NEW_CRYSTAL)
{
try
{
if(item.getItem().getName().contains("Grade"))
{
// Split the name of the crystal into 'name' & 'level'
crystalNFO = item.getItem().getName().trim().replace(" Grade ", "-").split("-");
// Set Level to 13
crystalLVL = 13;
// Get Name
crystalNME = crystalNFO[0].toLowerCase();
}
else
{
// Split the name of the crystal into 'name' & 'level'
crystalNFO = item.getItem().getName().trim().replace(" Stage ", "").split("-");
// Get Level
crystalLVL = Integer.parseInt(crystalNFO[1].trim());
// Get Name
crystalNME = crystalNFO[0].toLowerCase();
}
// Allocate current and levelup ids' for higher level crystals
if(crystalLVL > 9)
{
for(int[] element : SoulCrystal.HighSoulConvert)
// Get the next stage above 10 using array.
if(id == element[0])
{
crystalNEW = element[1];
break;
}
}
else
{
crystalNEW = id + 1;
}
}
catch(NumberFormatException nfe)
{
_log.log(Level.WARNING, "An attempt to identify a soul crystal failed, " + "verify the names have not changed in etcitem table.", nfe);
player.sendMessage("There has been an error handling your soul crystal." + " Please notify your server admin.");
isSuccess = false;
break;
}
catch(Exception e)
{
e.printStackTrace();
isSuccess = false;
break;
}
}
else
{
crystalNME = item.getItem().getName().toLowerCase().trim();
crystalNEW = id + 1;
}
// Done
crystalOLD = id;
break;
}
}
if(!isSuccess)
{
break;
}
}
inv = null;
// If the crystal level is way too high for this mob, say that we can't increase it
if(crystalLVL < minAbsorbLevel || crystalLVL >= maxAbsorbLevel)
{
doLevelup = false;
}
// The player doesn't have any crystals with him get to the next player.
if(crystalQTY < 1 || crystalQTY > 1 || !isSuccess || !doLevelup)
{
// Too many crystals in inventory.
if(crystalQTY > 1)
{
player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED_RESONATION));
}
// The soul crystal stage of the player is way too high
// Like L2OFF message must not appear if char hasn't crystal on inventory
else if(!doLevelup && crystalQTY > 0)
{
player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_REFUSED));
}
crystalQTY = 0;
continue;
}
/* TODO: Confirm boss chance for crystal level up and for crystal breaking.
* It is known that bosses with FULL_PARTY crystal level ups have 100% success rate, but this is not
* the case for the other bosses (one-random or last-hit).
* While not confirmed, it is most reasonable that crystals leveled up at bosses will never break.
* Also, the chance to level up is guessed as around 70% if not higher.
*/
int chanceLevelUp = isBossMob ? 70 : SoulCrystal.LEVEL_CHANCE;
// If succeeds or it is a full party absorb, level up the crystal.
if(absorbType == L2NpcTemplate.AbsorbCrystalType.FULL_PARTY && doLevelup || dice <= chanceLevelUp)
{
// Give staged crystal
exchangeCrystal(player, crystalOLD, crystalNEW, false);
}
// If true and not a last-hit mob, break the crystal.
else if(!isBossMob && dice >= 100.0 - SoulCrystal.BREAK_CHANCE)
{
// Remove current crystal an give a broken open.
if(crystalNME.startsWith("red"))
{
exchangeCrystal(player, crystalOLD, SoulCrystal.RED_BROKEN_CRYSTAL, true);
}
else if(crystalNME.startsWith("gre"))
{
exchangeCrystal(player, crystalOLD, SoulCrystal.GRN_BROKEN_CYRSTAL, true);
}
else if(crystalNME.startsWith("blu"))
{
exchangeCrystal(player, crystalOLD, SoulCrystal.BLU_BROKEN_CRYSTAL, true);
}
resetAbsorbList();
}
else
{
player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED));
}
}
killer = null;
players = null;
crystalNFO = null;
crystalNME = null;
}
private void exchangeCrystal(L2PcInstance player, int takeid, int giveid, boolean broke)
{
L2ItemInstance Item = player.getInventory().destroyItemByItemId("SoulCrystal", takeid, 1, player, this);
if(Item != null)
{
// Prepare inventory update packet
InventoryUpdate playerIU = new InventoryUpdate();
playerIU.addRemovedItem(Item);
// Add new crystal to the killer's inventory
Item = player.getInventory().addItem("SoulCrystal", giveid, 1, player, this);
playerIU.addItem(Item);
// Send a sound event and text message to the player
if(broke)
{
player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_BROKE));
}
else
{
player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_SUCCEEDED));
}
// Send system message
SystemMessage sms = new SystemMessage(SystemMessageId.EARNED_ITEM);
sms.addItemName(giveid);
player.sendPacket(sms);
sms = null;
// Send inventory update packet
player.sendPacket(playerIU);
playerIU = null;
}
}
private void resetAbsorbList()
{
_absorbed = false;
_absorbersList.clear();
}
/**
* Calculate the Experience and SP to distribute to attacker (L2PcInstance, L2SummonInstance or L2Party) of the
* L2Attackable.<BR>
* <BR>
*
* @param diff The difference of level between attacker (L2PcInstance, L2SummonInstance or L2Party) and the
* L2Attackable
* @param damage The damages given by the attacker (L2PcInstance, L2SummonInstance or L2Party)
* @return
*/
private int[] calculateExpAndSp(int diff, int damage)
{
double xp;
double sp;
if(diff < -5)
{
diff = -5; // makes possible to use ALT_GAME_EXPONENT configuration
}
xp = (double) getExpReward() * damage / getMaxHp();
if(Config.ALT_GAME_EXPONENT_XP != 0)
{
xp *= Math.pow(2., -diff / Config.ALT_GAME_EXPONENT_XP);
}
sp = (double) getSpReward() * damage / getMaxHp();
if(Config.ALT_GAME_EXPONENT_SP != 0)
{
sp *= Math.pow(2., -diff / Config.ALT_GAME_EXPONENT_SP);
}
if(Config.ALT_GAME_EXPONENT_XP == 0 && Config.ALT_GAME_EXPONENT_SP == 0)
{
if(diff > 5) // formula revised May 07
{
double pow = Math.pow((double) 5 / 6, diff - 5);
xp = xp * pow;
sp = sp * pow;
}
if(xp <= 0)
{
xp = 0;
sp = 0;
}
else if(sp <= 0)
{
sp = 0;
}
}
int[] tmp =
{
(int) xp, (int) sp
};
return tmp;
}
public long calculateOverhitExp(long normalExp)
{
// Get the percentage based on the total of extra (over-hit) damage done relative to the total (maximum) ammount of HP on the L2Attackable
double overhitPercentage = getOverhitDamage() * 100 / getMaxHp();
// Over-hit damage percentages are limited to 25% max
if(overhitPercentage > 25)
{
overhitPercentage = 25;
}
// Get the overhit exp bonus according to the above over-hit damage percentage
// (1/1 basis - 13% of over-hit damage, 13% of extra exp is given, and so on...)
double overhitExp = overhitPercentage / 100 * normalExp;
// Return the rounded ammount of exp points to be added to the player's normal exp reward
long bonusOverhit = Math.round(overhitExp);
return bonusOverhit;
}
/**
* Return True.<BR>
* <BR>
*/
@Override
public boolean isAttackable()
{
return true;
}
@Override
public void onSpawn()
{
super.onSpawn();
// Clear mob spoil,seed
setSpoil(false);
// Clear all aggro char from list
clearAggroList();
// Clear Harvester Rewrard List
_harvestItems = null;
// Clear mod Seeded stat
setSeeded(false);
_sweepItems = null;
resetAbsorbList();
setWalking();
// check the region where this mob is, do not activate the AI if region is inactive.
if(!isInActiveRegion())
{
if(this instanceof L2SiegeGuardInstance)
{
((L2SiegeGuardAI) getAI()).stopAITask();
}
else if(this instanceof L2FortSiegeGuardInstance)
{
((L2FortSiegeGuardAI) getAI()).stopAITask();
}
else
{
((L2AttackableAI) getAI()).stopAITask();
}
}
}
/**
* Sets state of the mob to seeded. Paramets needed to be set before.
*/
public void setSeeded()
{
if(_seedType != 0 && _seeder != null)
{
setSeeded(_seedType, _seeder.getLevel());
}
}
/**
* Sets the seed parametrs, but not the seed state
*
* @param id - id of the seed
* @param seeder - player who is sowind the seed
*/
public void setSeeded(int id, L2PcInstance seeder)
{
if(!_seeded)
{
_seedType = id;
_seeder = seeder;
}
}
public void setSeeded(int id, int seederLvl)
{
_seeded = true;
_seedType = id;
int count = 1;
for(int skillId : getTemplate().getSkills().keySet())
{
switch(skillId)
{
case 4303: //Strong type x2
count *= 2;
break;
case 4304: //Strong type x3
count *= 3;
break;
case 4305: //Strong type x4
count *= 4;
break;
case 4306: //Strong type x5
count *= 5;
break;
case 4307: //Strong type x6
count *= 6;
break;
case 4308: //Strong type x7
count *= 7;
break;
case 4309: //Strong type x8
count *= 8;
break;
case 4310: //Strong type x9
count *= 9;
break;
}
}
int diff = getLevel() - (L2Manor.getInstance().getSeedLevel(_seedType) - 5);
// hi-lvl mobs bonus
if(diff > 0)
{
count += diff;
}
FastList<RewardItem> harvested = new FastList<RewardItem>();
harvested.add(new RewardItem(L2Manor.getInstance().getCropType(_seedType), count * Config.RATE_DROP_MANOR));
_harvestItems = harvested.toArray(new RewardItem[harvested.size()]);
harvested = null;
}
public void setSeeded(boolean seeded)
{
_seeded = seeded;
}
public L2PcInstance getSeeder()
{
return _seeder;
}
public int getSeedType()
{
return _seedType;
}
public boolean isSeeded()
{
return _seeded;
}
private int getAbsorbLevel()
{
return getTemplate().absorbLevel;
}
/**
* Check if the server allows Random Animation.<BR>
* <BR>
*/
// This is located here because L2Monster and L2FriendlyMob both extend this class. The other non-pc instances extend either L2NpcInstance or L2MonsterInstance.
@Override
public boolean hasRandomAnimation()
{
return Config.MAX_MONSTER_ANIMATION > 0 && !(this instanceof L2GrandBossInstance);
}
@Override
public boolean isMob()
{
return true; // This means we use MAX_MONSTER_ANIMATION instead of MAX_NPC_ANIMATION
}
protected void setCommandChannelTimer(CommandChannelTimer commandChannelTimer)
{
_commandChannelTimer = commandChannelTimer;
}
public CommandChannelTimer getCommandChannelTimer()
{
return _commandChannelTimer;
}
public L2CommandChannel getFirstCommandChannelAttacked()
{
return _firstCommandChannelAttacked;
}
public void setFirstCommandChannelAttacked(L2CommandChannel firstCommandChannelAttacked)
{
_firstCommandChannelAttacked = firstCommandChannelAttacked;
}
public long getCommandChannelLastAttack()
{
return _commandChannelLastAttack;
}
public void setCommandChannelLastAttack(long channelLastAttack)
{
_commandChannelLastAttack = channelLastAttack;
}
private static class CommandChannelTimer implements Runnable
{
private L2Attackable _monster;
public CommandChannelTimer(L2Attackable monster)
{
_monster = monster;
}
/**
* @see java.lang.Runnable#run()
*/
@Override
public void run()
{
if ((System.currentTimeMillis() - _monster.getCommandChannelLastAttack()) > 900000)
{
_monster.setCommandChannelTimer(null);
_monster.setFirstCommandChannelAttacked(null);
_monster.setCommandChannelLastAttack(0);
}
else
ThreadPoolManager.getInstance().scheduleGeneral(this, 10000); // 10sec
}
}
}