/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
/**
* @author _drunk_ TODO To change the template for this generated type comment go to Window - Preferences - Java - Code
* Style - Code Templates
*/
public class Sweep implements ISkillHandler
{
//private static Logger _log = Logger.getLogger(Sweep.class.getName());
private static final SkillType[] SKILL_IDS = { SkillType.SWEEP };
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if(!(activeChar instanceof L2PcInstance))
{
return;
}
final L2PcInstance player = (L2PcInstance) activeChar;
InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
boolean send = false;
for(int index = 0; index < targets.length; index++)
{
if(!(targets[index] instanceof L2Attackable))
continue;
L2Attackable target = (L2Attackable) targets[index];
L2Attackable.RewardItem[] items = null;
boolean isSweeping = false;
synchronized (target)
{
if(target.isSweepActive())
{
items = target.takeSweep();
isSweeping = true;
}
}
if(isSweeping)
{
if(items == null || items.length == 0)
continue;
for(L2Attackable.RewardItem ritem : items)
{
if(player.isInParty())
player.getParty().distributeItem(player, ritem, true, target);
else
{
L2ItemInstance item = player.getInventory().addItem("Sweep", ritem.getItemId(), ritem.getCount(), player, target);
if(iu != null)
iu.addItem(item);
send = true;
item = null;
SystemMessage smsg;
if(ritem.getCount() > 1)
{
smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S); // earned $s2$s1
smsg.addItemName(ritem.getItemId());
smsg.addNumber(ritem.getCount());
}
else
{
smsg = new SystemMessage(SystemMessageId.EARNED_ITEM); // earned $s1
smsg.addItemName(ritem.getItemId());
}
player.sendPacket(smsg);
smsg = null;
}
}
}
target.endDecayTask();
if(send)
{
if(iu != null)
player.sendPacket(iu);
else
player.sendPacket(new ItemList(player, false));
}
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}