Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.Sweep

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

/**
* @author _drunk_ TODO To change the template for this generated type comment go to Window - Preferences - Java - Code
*         Style - Code Templates
*/
public class Sweep implements ISkillHandler
{
  //private static Logger _log = Logger.getLogger(Sweep.class.getName());
  private static final SkillType[] SKILL_IDS = { SkillType.SWEEP };

  @Override
  public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  {
    if(!(activeChar instanceof L2PcInstance))
    {
      return;
    }

    final L2PcInstance player = (L2PcInstance) activeChar;
    InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
    boolean send = false;

    for(int index = 0; index < targets.length; index++)
    {
      if(!(targets[index] instanceof L2Attackable))
        continue;

      L2Attackable target = (L2Attackable) targets[index];
      L2Attackable.RewardItem[] items = null;
      boolean isSweeping = false;
      synchronized (target)
      {
        if(target.isSweepActive())
        {
          items = target.takeSweep();
          isSweeping = true;
        }
      }

      if(isSweeping)
      {
        if(items == null || items.length == 0)
          continue;
        for(L2Attackable.RewardItem ritem : items)
        {
          if(player.isInParty())
            player.getParty().distributeItem(player, ritem, true, target);
          else
          {
            L2ItemInstance item = player.getInventory().addItem("Sweep", ritem.getItemId(), ritem.getCount(), player, target);
            if(iu != null)
              iu.addItem(item);
            send = true;
            item = null;

            SystemMessage smsg;

            if(ritem.getCount() > 1)
            {
              smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S); // earned $s2$s1
              smsg.addItemName(ritem.getItemId());
              smsg.addNumber(ritem.getCount());
            }
            else
            {
              smsg = new SystemMessage(SystemMessageId.EARNED_ITEM); // earned $s1
              smsg.addItemName(ritem.getItemId());
            }
            player.sendPacket(smsg);
            smsg = null;
          }
        }
      }
      target.endDecayTask();

      if(send)
      {
        if(iu != null)
          player.sendPacket(iu);
        else
          player.sendPacket(new ItemList(player, false));
      }
    }
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }
}
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