/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
/**
* @author programmos, scoria dev
*/
public class CombatFlag
{
//private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
protected L2PcInstance _player = null;
public int playerId = 0;
private L2ItemInstance _item = null;
private Location _location;
public L2ItemInstance itemInstance;
private int _itemId;
// private int _heading;
// private int _fortId;
// =========================================================
// Constructor
public CombatFlag(/*int fort_id,*/ int x, int y, int z, int heading, int item_id)
{
// _fortId = fort_id;
_location = new Location(x, y, z, heading);
// _heading = heading;
_itemId = item_id;
}
public synchronized void spawnMe()
{
L2ItemInstance i;
// Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
i = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
i.spawnMe(_location.getX(), _location.getY(), _location.getZ());
itemInstance = i;
i = null;
}
public synchronized void unSpawnMe()
{
if(_player != null)
{
dropIt();
}
if(itemInstance != null)
{
itemInstance.decayMe();
}
}
public void activate(L2PcInstance player, L2ItemInstance item)
{
// if the player is mounted, attempt to unmount first. Only allow picking up
// the comabt flag if unmounting is successful.
if(player.isMounted())
{
//TODO: dismount
if(!player.dismount())
{
// TODO: correct this custom message.
player.sendMessage("You may not pick up this item while riding in this territory");
return;
}
}
// Player holding it data
_player = player;
playerId = _player.getObjectId();
itemInstance = null;
// Add skill
giveSkill();
// Equip with the weapon
_item = item;
_player.getInventory().equipItemAndRecord(_item);
SystemMessage sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
sm.addItemName(_item.getItemId());
_player.sendPacket(sm);
sm = null;
// Refresh inventory
if(!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(_item);
_player.sendPacket(iu);
iu = null;
}
else
{
_player.sendPacket(new ItemList(_player, false));
}
// Refresh player stats
_player.broadcastUserInfo();
// _player.setCombatFlagEquipped(true);
}
public void dropIt()
{
// Reset player stats
// _player.setCombatFlagEquipped(false);
removeSkill();
_player.destroyItem("DieDrop", _item, null, false);
_item = null;
_player.broadcastUserInfo();
_player = null;
playerId = 0;
}
public void giveSkill()
{
_player.addSkill(SkillTable.getInstance().getInfo(3318, 1), false);
_player.addSkill(SkillTable.getInstance().getInfo(3358, 1), false);
_player.sendSkillList();
}
public void removeSkill()
{
_player.removeSkill(SkillTable.getInstance().getInfo(3318, 1), false);
_player.removeSkill(SkillTable.getInstance().getInfo(3358, 1), false);
_player.sendSkillList();
}
}