Package com.l2jfrozen.gameserver.model

Source Code of com.l2jfrozen.gameserver.model.CombatFlag

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

/**
* @author programmos, scoria dev
*/

public class CombatFlag
{
  //private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());

  protected L2PcInstance _player = null;
  public int playerId = 0;
  private L2ItemInstance _item = null;

  private Location _location;
  public L2ItemInstance itemInstance;

  private int _itemId;

//  private int _heading;
//  private int _fortId;

  // =========================================================
  // Constructor
  public CombatFlag(/*int fort_id,*/ int x, int y, int z, int heading, int item_id)
  {
//    _fortId = fort_id;
    _location = new Location(x, y, z, heading);
//    _heading = heading;
    _itemId = item_id;
  }

  public synchronized void spawnMe()
  {
    L2ItemInstance i;

    // Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
    i = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
    i.spawnMe(_location.getX(), _location.getY(), _location.getZ());
    itemInstance = i;
    i = null;
  }

  public synchronized void unSpawnMe()
  {
    if(_player != null)
    {
      dropIt();
    }

    if(itemInstance != null)
    {
      itemInstance.decayMe();
    }
  }

  public void activate(L2PcInstance player, L2ItemInstance item)
  {
    // if the player is mounted, attempt to unmount first.  Only allow picking up
    // the comabt flag if unmounting is successful.
    if(player.isMounted())
    {
      //TODO: dismount
      if(!player.dismount())
      {
        // TODO: correct this custom message.
        player.sendMessage("You may not pick up this item while riding in this territory");
        return;
      }
    }

    // Player holding it data
    _player = player;
    playerId = _player.getObjectId();
    itemInstance = null;

    // Add skill
    giveSkill();

    // Equip with the weapon
    _item = item;
    _player.getInventory().equipItemAndRecord(_item);

    SystemMessage sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
    sm.addItemName(_item.getItemId());
    _player.sendPacket(sm);
    sm = null;

    // Refresh inventory
    if(!Config.FORCE_INVENTORY_UPDATE)
    {
      InventoryUpdate iu = new InventoryUpdate();
      iu.addItem(_item);
      _player.sendPacket(iu);
      iu = null;
    }
    else
    {
      _player.sendPacket(new ItemList(_player, false));
    }

    // Refresh player stats
    _player.broadcastUserInfo();
//    _player.setCombatFlagEquipped(true);

  }

  public void dropIt()
  {
    // Reset player stats
//    _player.setCombatFlagEquipped(false);
    removeSkill();
    _player.destroyItem("DieDrop", _item, null, false);
    _item = null;
    _player.broadcastUserInfo();
    _player = null;
    playerId = 0;
  }

  public void giveSkill()
  {
    _player.addSkill(SkillTable.getInstance().getInfo(3318, 1), false);
    _player.addSkill(SkillTable.getInstance().getInfo(3358, 1), false);
    _player.sendSkillList();
  }

  public void removeSkill()
  {
    _player.removeSkill(SkillTable.getInstance().getInfo(3318, 1), false);
    _player.removeSkill(SkillTable.getInstance().getInfo(3358, 1), false);
    _player.sendSkillList();
  }

}
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