Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate.addItem()


     
      // Send update packet
      if (!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItem(_inventory.getAdenaInstance());
        sendPacket(iu);
        iu = null;
      }
      else
      {
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      // Send update packet
      if(!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItem(adenaItem);
        sendPacket(iu);
        iu = null;
      }
      else
      {
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      _inventory.addAncientAdena(process, count, this, reference);

      if(!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItem(_inventory.getAncientAdenaInstance());
        sendPacket(iu);
        iu = null;
      }
      else
      {
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      _inventory.reduceAncientAdena(process, count, this, reference);

      if(!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate iu = new InventoryUpdate();
        iu.addItem(ancientAdenaItem);
        sendPacket(iu);
        iu = null;
      }
      else
      {
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          _inventory.addPvptoken(process, count, this, reference);
   
          if(!Config.FORCE_INVENTORY_UPDATE)
          {
            InventoryUpdate iu = new InventoryUpdate();
            iu.addItem(_inventory.getPvptokenInstance());
            sendPacket(iu);
            iu = null;
          }
          else
          {
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          _inventory.reducePvptoken(process, count, this, reference);
   
            if(!Config.FORCE_INVENTORY_UPDATE)
          {
            InventoryUpdate iu = new InventoryUpdate();
            iu.addItem(PvptokenItem);
            sendPacket(iu);
            iu = null;
          }
          else
          {
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      // Send inventory update packet
      if(!Config.FORCE_INVENTORY_UPDATE)
      {
        InventoryUpdate playerIU = new InventoryUpdate();
        playerIU.addItem(newitem);
        sendPacket(playerIU);
        playerIU = null;
      }
      else
      {
View Full Code Here

        // Send inventory update packet
        if(!Config.FORCE_INVENTORY_UPDATE)
        {
          InventoryUpdate playerIU = new InventoryUpdate();
          playerIU.addItem(item);
          sendPacket(playerIU);
          playerIU = null;
        }
        else
        {
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    // Send inventory update packet
    if(!Config.FORCE_INVENTORY_UPDATE)
    {
      InventoryUpdate playerIU = new InventoryUpdate();
      playerIU.addItem(item);
      sendPacket(playerIU);
      playerIU = null;
    }
    else
    {
View Full Code Here

    // Send inventory update packet
    if(!Config.FORCE_INVENTORY_UPDATE)
    {
      InventoryUpdate playerIU = new InventoryUpdate();
      playerIU.addItem(item);
      sendPacket(playerIU);
      playerIU = null;
    }
    else
    {
View Full Code Here

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