/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import java.util.logging.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.util.random.Rnd;
/**
* @author l3x
*/
public class Harvest implements ISkillHandler
{
protected static final Logger _log = Logger.getLogger(Harvest.class.getName());
private static final SkillType[] SKILL_IDS = { SkillType.HARVEST };
private L2PcInstance _activeChar;
private L2MonsterInstance _target;
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if(!(activeChar instanceof L2PcInstance))
return;
_activeChar = (L2PcInstance) activeChar;
L2Object[] targetList = skill.getTargetList(activeChar);
InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
if(targetList == null){ return; }
if(Config.DEBUG)
_log.info("Casting harvest");
for(int index = 0; index < targetList.length; index++)
{
if(!(targetList[index] instanceof L2MonsterInstance))
continue;
_target = (L2MonsterInstance) targetList[index];
if(_activeChar != _target.getSeeder())
{
SystemMessage sm = new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
_activeChar.sendPacket(sm);
sm = null;
continue;
}
boolean send = false;
int total = 0;
int cropId = 0;
// TODO: check items and amount of items player harvest
if(_target.isSeeded())
{
if(calcSuccess())
{
L2Attackable.RewardItem[] items = _target.takeHarvest();
if(items != null && items.length > 0)
{
for(L2Attackable.RewardItem ritem : items)
{
cropId = ritem.getItemId(); // always got 1 type of crop as reward
if(_activeChar.isInParty())
_activeChar.getParty().distributeItem(_activeChar, ritem, true, _target);
else
{
L2ItemInstance item = _activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), _activeChar, _target);
if(iu != null)
iu.addItem(item);
send = true;
total += ritem.getCount();
item = null;
}
}
if(send)
{
SystemMessage smsg = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
smsg.addNumber(total);
smsg.addItemName(cropId);
_activeChar.sendPacket(smsg);
smsg = null;
if(_activeChar.getParty() != null)
{
smsg = new SystemMessage(SystemMessageId.S1_HARVESTED_S3_S2S);
smsg.addString(_activeChar.getName());
smsg.addNumber(total);
smsg.addItemName(cropId);
_activeChar.getParty().broadcastToPartyMembers(_activeChar, smsg);
smsg = null;
}
if(iu != null)
_activeChar.sendPacket(iu);
else
_activeChar.sendPacket(new ItemList(_activeChar, false));
}
}
items = null;
}
else
{
_activeChar.sendPacket(new SystemMessage(SystemMessageId.THE_HARVEST_HAS_FAILED));
}
}
else
{
_activeChar.sendPacket(new SystemMessage(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN));
}
}
targetList = null;
iu = null;
}
private boolean calcSuccess()
{
int basicSuccess = 100;
int levelPlayer = _activeChar.getLevel();
int levelTarget = _target.getLevel();
int diff = (levelPlayer - levelTarget);
if(diff < 0)
diff = -diff;
// apply penalty, target <=> player levels
// 5% penalty for each level
if(diff > 5)
{
basicSuccess -= (diff - 5) * 5;
}
// success rate cant be less than 1%
if(basicSuccess < 1)
basicSuccess = 1;
int rate = Rnd.nextInt(99);
if(rate < basicSuccess)
return true;
return false;
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}