public SurroundingLots(PlatMap platmap, int platX, int platZ) {
neighbors = new boolean[3][3];
// get a list of qualified neighbors
PlatLot platlot = platmap.getLot(platX, platZ);
PlatLot[][] neighborChunks = platlot.getNeighborPlatLots(platmap, platX, platZ, true);
for (int x = 0; x < 3; x++)
for (int z = 0; z < 3; z++)
neighbors[x][z] = neighborChunks[x][z] != null;
}