hedgeForestContext = new AstralForestContext(generator, ForestStyle.HEDGE);
canopyForestContext = new AstralForestContext(generator, ForestStyle.CANOPY);
crystalSpiresContext = new AstralCrystalSpiresContext(generator); // crystal pokie bits
blackZoneContext = new AstralBlackZoneContext(generator); // little boxes of unhappiness
whiteZoneContext = new AstralWhiteZoneContext(generator); // little boxes of happiness
cityZoneContext = new AstralBuriedCityContext(generator);
// obsidianMineContext = new AstralObsidianContext(generator); // obsidian maze mines
// landingZoneContext = new AstralLandingContext(generator); // spaceship landing zone