roadContext = new AstralRoadContext(generator);
nexusContext = new AstralNexusContext(generator); // the one at 0, 0
baseContext = new AstralBaseContext(generator); // bunkers on pedestals
brownMushroomsContext = new AstralMushroomContext(generator, MushroomStyle.BROWN); // brown ones
redMushroomsContext = new AstralMushroomContext(generator, MushroomStyle.RED); // red ones
mixedMushroomsContext = new AstralMushroomContext(generator, MushroomStyle.REDBROWN); // mix of brown and red ones
yellowSpongesContext = new AstralMushroomContext(generator, MushroomStyle.YELLOW); // yellow ones
fernForestContext = new AstralForestContext(generator, ForestStyle.FERN);
hedgeForestContext = new AstralForestContext(generator, ForestStyle.HEDGE);
canopyForestContext = new AstralForestContext(generator, ForestStyle.CANOPY);