crystalSpiresContext = new AstralCrystalSpiresContext(generator); // crystal pokie bits
blackZoneContext = new AstralBlackZoneContext(generator); // little boxes of unhappiness
whiteZoneContext = new AstralWhiteZoneContext(generator); // little boxes of happiness
cityZoneContext = new AstralBuriedCityContext(generator);
// obsidianMineContext = new AstralObsidianContext(generator); // obsidian maze mines
// landingZoneContext = new AstralLandingContext(generator); // spaceship landing zone
// nexusContext = new AstralNexusContext(generator); // the 0,0 zone
// wallContext = new AstralWallContext(generator); // the walls going north/south/east/west from the nexus zone