brownMushroomsContext = new AstralMushroomContext(generator, MushroomStyle.BROWN); // brown ones
redMushroomsContext = new AstralMushroomContext(generator, MushroomStyle.RED); // red ones
mixedMushroomsContext = new AstralMushroomContext(generator, MushroomStyle.REDBROWN); // mix of brown and red ones
yellowSpongesContext = new AstralMushroomContext(generator, MushroomStyle.YELLOW); // yellow ones
fernForestContext = new AstralForestContext(generator, ForestStyle.FERN);
hedgeForestContext = new AstralForestContext(generator, ForestStyle.HEDGE);
canopyForestContext = new AstralForestContext(generator, ForestStyle.CANOPY);
crystalSpiresContext = new AstralCrystalSpiresContext(generator); // crystal pokie bits
blackZoneContext = new AstralBlackZoneContext(generator); // little boxes of unhappiness
whiteZoneContext = new AstralWhiteZoneContext(generator); // little boxes of happiness