}
@Override
public boolean apply(Game game, Ability source) {
// we can't add two turn modes at once, will add additional post combat on delayed trigger resolution
TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false);
game.getState().getTurnMods().add(combat);
UntapDelayedTriggeredAbility delayedTriggeredAbility = new UntapDelayedTriggeredAbility();
delayedTriggeredAbility.setSourceId(source.getSourceId());
delayedTriggeredAbility.setControllerId(source.getControllerId());
delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
game.addDelayedTriggeredAbility(delayedTriggeredAbility);
return true;
}