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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.riseoftheeldrazi;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.ReboundAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.turn.TurnMod;
import mage.watchers.Watcher;
import mage.watchers.common.AttackedThisTurnWatcher;
import java.util.Set;
import java.util.UUID;
/**
* @author magenoxx_at_gmail.com
*/
public class WorldAtWar extends CardImpl {
public WorldAtWar(UUID ownerId) {
super(ownerId, 172, "World at War", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{R}{R}");
this.expansionSetCode = "ROE";
this.color.setRed(true);
// After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
this.getSpellAbility().addEffect(new WorldAtWarEffect());
// Rebound
this.addAbility(new ReboundAbility());
this.addWatcher(new AttackedThisTurnWatcher());
}
public WorldAtWar(final WorldAtWar card) {
super(card);
}
@Override
public WorldAtWar copy() {
return new WorldAtWar(this);
}
}
class WorldAtWarEffect extends OneShotEffect {
public WorldAtWarEffect() {
super(Outcome.Benefit);
staticText = "After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn";
}
public WorldAtWarEffect(final WorldAtWarEffect effect) {
super(effect);
}
@Override
public WorldAtWarEffect copy() {
return new WorldAtWarEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// we can't add two turn modes at once, will add additional post combat on delayed trigger resolution
TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false);
game.getState().getTurnMods().add(combat);
UntapDelayedTriggeredAbility delayedTriggeredAbility = new UntapDelayedTriggeredAbility();
delayedTriggeredAbility.setSourceId(source.getSourceId());
delayedTriggeredAbility.setControllerId(source.getControllerId());
delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
game.addDelayedTriggeredAbility(delayedTriggeredAbility);
return true;
}
}
class UntapDelayedTriggeredAbility extends DelayedTriggeredAbility {
private UUID connectedTurnMod;
private boolean enabled;
public UntapDelayedTriggeredAbility() {
super(new UntapAttackingThisTurnEffect());
}
public UntapDelayedTriggeredAbility(UntapDelayedTriggeredAbility ability) {
super(ability);
this.connectedTurnMod = ability.connectedTurnMod;
this.enabled = ability.enabled;
}
@Override
public UntapDelayedTriggeredAbility copy() {
return new UntapDelayedTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.PHASE_CHANGED && this.connectedTurnMod.equals(event.getSourceId())) {
enabled = true;
return false;
}
if (event.getType() == GameEvent.EventType.COMBAT_PHASE_PRE && enabled) {
// add additional post combat phase after that
game.getState().getTurnMods().add(new TurnMod(getControllerId(), TurnPhase.POSTCOMBAT_MAIN, TurnPhase.COMBAT, false));
enabled = false;
return true;
}
return false;
}
public void setConnectedTurnMod(UUID connectedTurnMod) {
this.connectedTurnMod = connectedTurnMod;
}
@Override
public String getRule() {
return "At the beginning of that combat, untap all creatures that attacked this turn";
}
}
class UntapAttackingThisTurnEffect extends OneShotEffect {
public UntapAttackingThisTurnEffect() {
super(Outcome.Benefit);
}
public UntapAttackingThisTurnEffect(final UntapAttackingThisTurnEffect effect) {
super(effect);
}
@Override
public UntapAttackingThisTurnEffect copy() {
return new UntapAttackingThisTurnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Watcher watcher = game.getState().getWatchers().get("AttackedThisTurn");
if (watcher != null && watcher instanceof AttackedThisTurnWatcher) {
Set<UUID> attackedThisTurn = ((AttackedThisTurnWatcher)watcher).getAttackedThisTurnCreatures();
for (UUID uuid : attackedThisTurn) {
Permanent permanent = game.getPermanent(uuid);
if (permanent != null && permanent.getCardType().contains(CardType.CREATURE)) {
permanent.untap(game);
}
}
}
return true;
}
}