Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.AdditionalCombatPhaseEffect

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package mage.sets.gatecrash;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapAllControllerEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.turn.TurnMod;

/**
*
* @author LevelX2
*/
public class AureliaTheWarleader extends CardImpl {

    public AureliaTheWarleader(UUID ownerId) {
        super(ownerId, 143, "Aurelia, the Warleader", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{2}{R}{R}{W}{W}");
        this.expansionSetCode = "GTC";
        this.color.setRed(true);
        this.color.setWhite(true);
        this.supertype.add("Legendary");
        this.subtype.add("Angel");
        this.power = new MageInt(3);
        this.toughness = new MageInt(4);

         // Flying, vigilance, haste
        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(VigilanceAbility.getInstance());
        this.addAbility(HasteAbility.getInstance());

        // Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
        Ability ability = new AureliaAttacksTriggeredAbility(new UntapAllControllerEffect(new FilterControlledCreaturePermanent(),"untap all creatures you control"), false);
        ability.addEffect(new AdditionalCombatPhaseEffect());
        this.addAbility(ability);

    }

    public AureliaTheWarleader(final AureliaTheWarleader card) {
        super(card);
    }

    @Override
    public AureliaTheWarleader copy() {
        return new AureliaTheWarleader(this);
    }
}

class AureliaAttacksTriggeredAbility extends TriggeredAbilityImpl {

    protected String text;

    public AureliaAttacksTriggeredAbility(Effect effect, boolean optional) {
        super(Zone.BATTLEFIELD, effect, optional);
    }

    public AureliaAttacksTriggeredAbility(Effect effect, boolean optional, String text) {
        super(Zone.BATTLEFIELD, effect, optional);
        this.text = text;
    }

    public AureliaAttacksTriggeredAbility(final AureliaAttacksTriggeredAbility ability) {
        super(ability);
        this.text = ability.text;
    }

    @Override
    public void reset(Game game) {
        Card sourceCard = game.getCard(getSourceId());
        game.getState().setValue(getValueKey(sourceCard), new Integer(0));
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
       if (event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId()) ) {
           Card sourceCard = game.getCard(getSourceId());
           Integer amountAttacks = (Integer) game.getState().getValue(getValueKey(sourceCard));
           if (amountAttacks == null || amountAttacks.intValue() < 1) {
               if (amountAttacks == null) {
                   amountAttacks = new Integer(1);
               } else {
                   ++amountAttacks;
               }
               game.getState().setValue(getValueKey(sourceCard), amountAttacks);
               return true;
           }
       }
       return false;
    }

    protected String getValueKey(Card sourceCard) {
        if (sourceCard == null) {
            return "";
        }
        return new StringBuilder(this.getId().toString()).append(sourceCard.getZoneChangeCounter()).append("amountAttacks").toString();
    }

    @Override
    public String getRule() {
       if (text == null || text.isEmpty()) {

           return "Whenever {this} attacks for the first time each turn, " + super.getRule();
       }
       return text;
    }

    @Override
    public AureliaAttacksTriggeredAbility copy() {
       return new AureliaAttacksTriggeredAbility(this);
    }
}

class AdditionalCombatPhaseEffect extends OneShotEffect {

    public AdditionalCombatPhaseEffect() {
       super(Outcome.Benefit);
       staticText = "After this phase, there is an additional combat phase";
    }

    public AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {
       super(effect);
    }

    @Override
    public AdditionalCombatPhaseEffect copy() {
       return new AdditionalCombatPhaseEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
       game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
       return true;
    }
}
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