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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapAllControllerEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.turn.TurnMod;
/**
*
* @author LevelX2
*/
public class AureliaTheWarleader extends CardImpl {
public AureliaTheWarleader(UUID ownerId) {
super(ownerId, 143, "Aurelia, the Warleader", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{2}{R}{R}{W}{W}");
this.expansionSetCode = "GTC";
this.color.setRed(true);
this.color.setWhite(true);
this.supertype.add("Legendary");
this.subtype.add("Angel");
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// Flying, vigilance, haste
this.addAbility(FlyingAbility.getInstance());
this.addAbility(VigilanceAbility.getInstance());
this.addAbility(HasteAbility.getInstance());
// Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Ability ability = new AureliaAttacksTriggeredAbility(new UntapAllControllerEffect(new FilterControlledCreaturePermanent(),"untap all creatures you control"), false);
ability.addEffect(new AdditionalCombatPhaseEffect());
this.addAbility(ability);
}
public AureliaTheWarleader(final AureliaTheWarleader card) {
super(card);
}
@Override
public AureliaTheWarleader copy() {
return new AureliaTheWarleader(this);
}
}
class AureliaAttacksTriggeredAbility extends TriggeredAbilityImpl {
protected String text;
public AureliaAttacksTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
}
public AureliaAttacksTriggeredAbility(Effect effect, boolean optional, String text) {
super(Zone.BATTLEFIELD, effect, optional);
this.text = text;
}
public AureliaAttacksTriggeredAbility(final AureliaAttacksTriggeredAbility ability) {
super(ability);
this.text = ability.text;
}
@Override
public void reset(Game game) {
Card sourceCard = game.getCard(getSourceId());
game.getState().setValue(getValueKey(sourceCard), new Integer(0));
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId()) ) {
Card sourceCard = game.getCard(getSourceId());
Integer amountAttacks = (Integer) game.getState().getValue(getValueKey(sourceCard));
if (amountAttacks == null || amountAttacks.intValue() < 1) {
if (amountAttacks == null) {
amountAttacks = new Integer(1);
} else {
++amountAttacks;
}
game.getState().setValue(getValueKey(sourceCard), amountAttacks);
return true;
}
}
return false;
}
protected String getValueKey(Card sourceCard) {
if (sourceCard == null) {
return "";
}
return new StringBuilder(this.getId().toString()).append(sourceCard.getZoneChangeCounter()).append("amountAttacks").toString();
}
@Override
public String getRule() {
if (text == null || text.isEmpty()) {
return "Whenever {this} attacks for the first time each turn, " + super.getRule();
}
return text;
}
@Override
public AureliaAttacksTriggeredAbility copy() {
return new AureliaAttacksTriggeredAbility(this);
}
}
class AdditionalCombatPhaseEffect extends OneShotEffect {
public AdditionalCombatPhaseEffect() {
super(Outcome.Benefit);
staticText = "After this phase, there is an additional combat phase";
}
public AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {
super(effect);
}
@Override
public AdditionalCombatPhaseEffect copy() {
return new AdditionalCombatPhaseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
return true;
}
}