this.toughness = new MageInt(2);
// At the beginning of your upkeep, sacrifice a Snake.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new SacrificeControllerEffect(filter, 1,""), TargetController.YOU, false));
// Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new SkipNextPlayerUntapStepEffect("that "),false, true));
}