Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.AdditionalCombatPhaseEffect

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package mage.sets.championsofkamigawa;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapAllControllerEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.PermanentIdPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.turn.TurnMod;
import mage.target.common.TargetCardInLibrary;
import mage.util.CardUtil;

/**
*
* @author LevelX2
*/
public class GodoBanditWarlord extends CardImpl {

    private static final FilterCard filter = new FilterCard("an Equipment card");
    static {
        filter.add(new CardTypePredicate(CardType.ARTIFACT));
        filter.add(new SubtypePredicate("Equipment"));
    }

    public GodoBanditWarlord(UUID ownerId) {
        super(ownerId, 169, "Godo, Bandit Warlord", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}");
        this.expansionSetCode = "CHK";
        this.supertype.add("Legendary");
        this.subtype.add("Human");
        this.subtype.add("Barbarian");

        this.color.setRed(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), false, true), true));
        // Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
        FilterControlledCreaturePermanent untapFilter = new FilterControlledCreaturePermanent();
        untapFilter.add(Predicates.or(new PermanentIdPredicate(this.getId()), new SubtypePredicate("Samurai")));
        Ability ability = new GodoBanditWarlordAttacksTriggeredAbility(new UntapAllControllerEffect(untapFilter,"untap it and all Samurai you control"), false);
        ability.addEffect(new AdditionalCombatPhaseEffect());
        this.addAbility(ability);
    }

    public GodoBanditWarlord(final GodoBanditWarlord card) {
        super(card);
    }

    @Override
    public GodoBanditWarlord copy() {
        return new GodoBanditWarlord(this);
    }
}

class GodoBanditWarlordAttacksTriggeredAbility extends TriggeredAbilityImpl {

    public GodoBanditWarlordAttacksTriggeredAbility(Effect effect, boolean optional) {
        super(Zone.BATTLEFIELD, effect, optional);
    }

    public GodoBanditWarlordAttacksTriggeredAbility(final GodoBanditWarlordAttacksTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public void reset(Game game) {
        game.getState().setValue(CardUtil.getCardZoneString("amountAttacks", this.getSourceId(), game), new Integer(0));
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
       if (event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId()) ) {
           Integer amountAttacks = (Integer) game.getState().getValue(CardUtil.getCardZoneString("amountAttacks", this.getSourceId(), game));
           if (amountAttacks == null || amountAttacks.intValue() < 1) {
               if (amountAttacks == null) {
                   amountAttacks = new Integer(1);
               } else {
                   ++amountAttacks;
               }
               game.getState().setValue(CardUtil.getCardZoneString("amountAttacks", this.getSourceId(), game), amountAttacks);
               return true;
           }
       }
       return false;
    }

    @Override
    public String getRule() {
        return "Whenever {this} attacks for the first time each turn, " + super.getRule();
    }

    @Override
    public GodoBanditWarlordAttacksTriggeredAbility copy() {
       return new GodoBanditWarlordAttacksTriggeredAbility(this);
    }
}

class AdditionalCombatPhaseEffect extends OneShotEffect {

    public AdditionalCombatPhaseEffect() {
       super(Outcome.Benefit);
       staticText = "After this phase, there is an additional combat phase";
    }

    public AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {
       super(effect);
    }

    @Override
    public AdditionalCombatPhaseEffect copy() {
       return new AdditionalCombatPhaseEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
       game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
       return true;
    }
}
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