/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.alarareborn;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.ExaltedAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.game.turn.TurnMod;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class FinestHour extends CardImpl {
public FinestHour(UUID ownerId) {
super(ownerId, 126, "Finest Hour", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{W}{U}");
this.expansionSetCode = "ARB";
this.color.setWhite(true);
this.color.setGreen(true);
this.color.setBlue(true);
// Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
this.addAbility(new ExaltedAbility());
// Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that
// creature. After this phase, there is an additional combat phase.
this.addAbility(new FinestHourAbility());
}
public FinestHour(final FinestHour card) {
super(card);
}
@Override
public FinestHour copy() {
return new FinestHour(this);
}
}
class FinestHourAbility extends TriggeredAbilityImpl {
public FinestHourAbility() {
super(Zone.BATTLEFIELD, new FinestHourEffect());
}
public FinestHourAbility(final FinestHourAbility ability) {
super(ability);
}
@Override
public FinestHourAbility copy() {
return new FinestHourAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (checkInterveningIfClause(game) && game.getActivePlayerId().equals(this.controllerId)) {
if (event.getType() == EventType.DECLARED_ATTACKERS) {
if (game.getCombat().attacksAlone()) {
for (Effect effect: this.getEffects()) {
effect.setTargetPointer(new FixedTarget(game.getCombat().getAttackers().get(0)));
}
return true;
}
}
}
return false;
}
@Override
public boolean checkInterveningIfClause(Game game) {
return game.getTurn().getPhase(TurnPhase.COMBAT).getCount() == 0;
}
@Override
public String getRule() {
return "Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.";
}
}
class FinestHourEffect extends OneShotEffect {
public FinestHourEffect() {
super(Outcome.Benefit);
}
public FinestHourEffect(final FinestHourEffect effect) {
super(effect);
}
@Override
public FinestHourEffect copy() {
return new FinestHourEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source));
if (permanent != null) {
permanent.untap(game);
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
return true;
}
return false;
}
}