this.toughness = new MageInt(1);
// Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn.
Effect effect = new BoostSourceEffect(2, 0, Duration.EndOfTurn);
effect.setText("{this} gets +2/+0");
Ability ability = new DiesCreatureTriggeredAbility(effect, false, filter);
effect = new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn);
effect.setText("and gains first strike");
ability.addEffect(effect);
effect = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setText("and haste until end of turn");
ability.addEffect(effect);
this.addAbility(ability);
}