this.toughness = new MageInt(3);
this.color.setBlack(true);
// Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.
this.addAbility(new DiesCreatureTriggeredAbility(new CreateTokenEffect(new RatToken()), true, filter));
// Rats you control have deathtouch.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, filter2)));
}