this.color.setBlack(true);
this.power = new MageInt(4);
this.toughness = new MageInt(5);
// Whenever another creature dies, scry 1.</i>
this.addAbility(new DiesCreatureTriggeredAbility(new ScryEffect(1), false, true));
// {B}: Reaper of the Wilds gains deathtouch until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(DeathtouchAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{B}")));
// {1}{G}: Reaper of the Wilds gains hexproof until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(HexproofAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{1}{G}")));
}