Package lineage2.gameserver.model.instances

Examples of lineage2.gameserver.model.instances.ManorManagerInstance


    public void onZoneEnter(Zone zone, Creature cha)
    {
      if (zone.getParams() == null || !cha.isPlayer())
        return;

      Castle castle = ResidenceHolder.getInstance().getResidence(zone.getTemplate().getIndex());

      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
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    {
      activeChar.sendActionFailed();
      return;
    }
    GameObject target = activeChar.getTarget();
    ManorManagerInstance manor = (target != null) && (target instanceof ManorManagerInstance) ? (ManorManagerInstance) target : null;
    if (!activeChar.isGM() && ((manor == null) || !activeChar.isInRange(manor, Creature.INTERACTION_DISTANCE)))
    {
      activeChar.sendActionFailed();
      return;
    }
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    {
      activeChar.sendActionFailed();
      return;
    }
    GameObject target = activeChar.getTarget();
    ManorManagerInstance manor = (target != null) && (target instanceof ManorManagerInstance) ? (ManorManagerInstance) target : null;
    if (!activeChar.isGM() && ((manor == null) || !activeChar.isInRange(manor, Creature.INTERACTION_DISTANCE)))
    {
      activeChar.sendActionFailed();
      return;
    }
    int currentManorId = manor == null ? 0 : manor.getCastle().getId();
    long totalFee = 0;
    int slots = 0;
    long weight = 0;
    try
    {
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    {
      activeChar.sendActionFailed();
      return;
    }
    GameObject target = activeChar.getTarget();
    ManorManagerInstance manor = (target != null) && (target instanceof ManorManagerInstance) ? (ManorManagerInstance) target : null;
    if (!activeChar.isGM() && ((manor == null) || !activeChar.isInRange(manor, Creature.INTERACTION_DISTANCE)))
    {
      activeChar.sendActionFailed();
      return;
    }
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   * Method enter_dc.
   */
  public void enter_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
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   * Method exit_dc.
   */
  public void exit_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
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   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return true;
    }
    for (Player player : World.getAroundPlayers(actor, 200, 200))
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   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (_firstTimeAttacked)
    {
      _firstTimeAttacked = false;
      if (Rnd.chance(25))
      {
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   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker == null) || (attacker.getPlayer() == null))
    {
      return;
    }
    if ((System.currentTimeMillis() - _lastAction) > 15000)
    {
      _lastAction = System.currentTimeMillis();
      Functions.npcSayCustomMessage(actor, "scripts.ai.FieldMachine." + actor.getNpcId());
      final List<NpcInstance> around = actor.getAroundNpc(1500, 300);
      if ((around != null) && !around.isEmpty())
      {
        for (NpcInstance npc : around)
        {
          if (npc.isMonster() && (npc.getNpcId() >= 22656) && (npc.getNpcId() <= 22659))
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   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return true;
    }
    if (_def_think)
    {
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