/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.Ranger;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class DeluLizardmanSpecialAgent extends Ranger
{
/**
* Field _firstTimeAttacked.
*/
private boolean _firstTimeAttacked = true;
/**
* Constructor for DeluLizardmanSpecialAgent.
* @param actor NpcInstance
*/
public DeluLizardmanSpecialAgent(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtSpawn.
*/
@Override
protected void onEvtSpawn()
{
_firstTimeAttacked = true;
super.onEvtSpawn();
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if (_firstTimeAttacked)
{
_firstTimeAttacked = false;
if (Rnd.chance(25))
{
Functions.npcSay(actor, "How dare you interrupt our fight! Hey guys, help!");
}
}
else if (Rnd.chance(10))
{
Functions.npcSay(actor, "Hey! Were having a duel here!");
}
super.onEvtAttacked(attacker, damage);
}
}