/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import java.util.List;
import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FieldMachine extends DefaultAI
{
/**
* Field _lastAction.
*/
private long _lastAction;
/**
* Constructor for FieldMachine.
* @param actor NpcInstance
*/
public FieldMachine(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if ((attacker == null) || (attacker.getPlayer() == null))
{
return;
}
if ((System.currentTimeMillis() - _lastAction) > 15000)
{
_lastAction = System.currentTimeMillis();
Functions.npcSayCustomMessage(actor, "scripts.ai.FieldMachine." + actor.getNpcId());
final List<NpcInstance> around = actor.getAroundNpc(1500, 300);
if ((around != null) && !around.isEmpty())
{
for (NpcInstance npc : around)
{
if (npc.isMonster() && (npc.getNpcId() >= 22656) && (npc.getNpcId() <= 22659))
{
npc.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, attacker, 5000);
}
}
}
}
}
}