Package ai

Source Code of ai.AirshipGuard2

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.Guard;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AirshipGuard2 extends Guard
{
  /**
   * Field points.
   */
  static final Location[] points =
  {
    new Location(-148162, 255173, -180),
    new Location(-148242, 254842, -184),
    new Location(-148395, 254647, -184),
    new Location(-148607, 254347, -184),
    new Location(-148781, 254206, -184),
    new Location(-149090, 254012, -180),
    new Location(-148309, 255135, -181),
    new Location(-148357, 254894, -183),
    new Location(-148461, 254688, -183),
    new Location(-148643, 254495, -183),
    new Location(-148828, 254275, -183),
    new Location(-149093, 254183, -180)
  };
  /**
   * Field current_point.
   */
  private int current_point = -1;
  /**
   * Field wait_timeout.
   */
  private long wait_timeout = 0;
  /**
   * Field wait.
   */
  private boolean wait = false;
 
  /**
   * Constructor for AirshipGuard2.
   * @param actor NpcInstance
   */
  public AirshipGuard2(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return true;
    }
    if (_def_think)
    {
      doTask();
      return true;
    }
    if ((System.currentTimeMillis() > wait_timeout) && ((current_point > -1) || Rnd.chance(5)))
    {
      if (!wait && ((current_point == 0) || (current_point == 8)))
      {
        wait_timeout = System.currentTimeMillis() + Rnd.get(0, 30000);
        wait = true;
        return true;
      }
      wait_timeout = 0;
      wait = false;
      current_point++;
      if (current_point >= points.length)
      {
        current_point = 0;
      }
      addTaskMove(Location.findPointToStay(actor, points[current_point], 0, 100), true);
      doTask();
      return true;
    }
    return false;
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    // empty method
  }
 
  /**
   * Method onEvtAggression.
   * @param target Creature
   * @param aggro int
   */
  @Override
  protected void onEvtAggression(Creature target, int aggro)
  {
    // empty method
  }
}
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