Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestBuySeed

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.commons.math.SafeMath;
import lineage2.gameserver.Config;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.ItemHolder;
import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.instancemanager.CastleManorManager;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.instances.ManorManagerInstance;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.templates.item.ItemTemplate;
import lineage2.gameserver.templates.manor.SeedProduction;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestBuySeed extends L2GameClientPacket
{
  /**
   * Field _manorId. Field _count.
   */
  private int _count, _manorId;
  /**
   * Field _items.
   */
  private int[] _items;
  /**
   * Field _itemQ.
   */
  private long[] _itemQ;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _manorId = readD();
    _count = readD();
    if (((_count * 12) > _buf.remaining()) || (_count > Short.MAX_VALUE) || (_count < 1))
    {
      _count = 0;
      return;
    }
    _items = new int[_count];
    _itemQ = new long[_count];
    for (int i = 0; i < _count; i++)
    {
      _items[i] = readD();
      _itemQ[i] = readQ();
      if (_itemQ[i] < 1)
      {
        _count = 0;
        return;
      }
    }
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if ((activeChar == null) || (_count == 0))
    {
      return;
    }
    if (activeChar.isActionsDisabled())
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isInStoreMode())
    {
      activeChar.sendPacket(Msg.WHILE_OPERATING_A_PRIVATE_STORE_OR_WORKSHOP_YOU_CANNOT_DISCARD_DESTROY_OR_TRADE_AN_ITEM);
      return;
    }
    if (activeChar.isInTrade())
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isFishing())
    {
      activeChar.sendPacket(Msg.YOU_CANNOT_DO_THAT_WHILE_FISHING);
      return;
    }
    if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && (activeChar.isChaotic()) && !activeChar.isGM())
    {
      activeChar.sendActionFailed();
      return;
    }
    GameObject target = activeChar.getTarget();
    ManorManagerInstance manor = (target != null) && (target instanceof ManorManagerInstance) ? (ManorManagerInstance) target : null;
    if (!activeChar.isGM() && ((manor == null) || !activeChar.isInRange(manor, Creature.INTERACTION_DISTANCE)))
    {
      activeChar.sendActionFailed();
      return;
    }
    Castle castle = ResidenceHolder.getInstance().getResidence(Castle.class, _manorId);
    if (castle == null)
    {
      return;
    }
    long totalPrice = 0;
    int slots = 0;
    long weight = 0;
    try
    {
      for (int i = 0; i < _count; i++)
      {
        int seedId = _items[i];
        long count = _itemQ[i];
        long price = 0;
        long residual = 0;
        SeedProduction seed = castle.getSeed(seedId, CastleManorManager.PERIOD_CURRENT);
        price = seed.getPrice();
        residual = seed.getCanProduce();
        if (price < 1)
        {
          return;
        }
        if (residual < count)
        {
          return;
        }
        totalPrice = SafeMath.addAndCheck(totalPrice, SafeMath.mulAndCheck(count, price));
        ItemTemplate item = ItemHolder.getInstance().getTemplate(seedId);
        if (item == null)
        {
          return;
        }
        weight = SafeMath.addAndCheck(weight, SafeMath.mulAndCheck(count, item.getWeight()));
        if (!item.isStackable() || (activeChar.getInventory().getItemByItemId(seedId) == null))
        {
          slots++;
        }
      }
    }
    catch (ArithmeticException ae)
    {
      sendPacket(Msg.YOU_HAVE_EXCEEDED_THE_QUANTITY_THAT_CAN_BE_INPUTTED);
      return;
    }
    activeChar.getInventory().writeLock();
    try
    {
      if (!activeChar.getInventory().validateWeight(weight))
      {
        sendPacket(Msg.YOU_HAVE_EXCEEDED_THE_WEIGHT_LIMIT);
        return;
      }
      if (!activeChar.getInventory().validateCapacity(slots))
      {
        sendPacket(Msg.YOUR_INVENTORY_IS_FULL);
        return;
      }
      if (!activeChar.reduceAdena(totalPrice, true))
      {
        sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA);
        return;
      }
      castle.addToTreasuryNoTax(totalPrice, false, true);
      for (int i = 0; i < _count; i++)
      {
        int seedId = _items[i];
        long count = _itemQ[i];
        SeedProduction seed = castle.getSeed(seedId, CastleManorManager.PERIOD_CURRENT);
        seed.setCanProduce(seed.getCanProduce() - count);
        castle.updateSeed(seed.getId(), seed.getCanProduce(), CastleManorManager.PERIOD_CURRENT);
        activeChar.getInventory().addItem(seedId, count);
        activeChar.sendPacket(SystemMessage2.obtainItems(seedId, count, 0));
      }
    }
    finally
    {
      activeChar.getInventory().writeUnlock();
    }
    activeChar.sendChanges();
  }
}
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