/* $Id: DwarfWeaponArmorGuyNPC.java,v 1.4 2010/09/19 02:28:01 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.abandonedkeep;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Inside Ados Abandoned Keep - level -4 .
*/
public class DwarfWeaponArmorGuyNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildgulimo(zone);
}
private void buildgulimo(final StendhalRPZone zone) {
final SpeakerNPC gulimo = new SpeakerNPC("Gulimo") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(3, 24));
nodes.add(new Node(3, 27));
nodes.add(new Node(11, 27));
nodes.add(new Node(11, 24));
nodes.add(new Node(19, 24));
nodes.add(new Node(19, 27));
nodes.add(new Node(11, 27));
nodes.add(new Node(11, 24));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting();
addJob("I sell good quality armor and weapons.");
addHelp("Look at the blackboard for what I provide.");
new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("sellbetterstuff2")), false);
addOffer("Look at the blackboard to see my offer.");
addQuest("I thank you for offering to help, but I am fine.");
addGoodbye();
}
};
gulimo.setEntityClass("greendwarfnpc");
gulimo.setPosition(3, 24);
gulimo.initHP(100);
gulimo.setDescription("You see Gulimo. He sells good quality armor and weapons.");
zone.add(gulimo);
}
}