Package games.stendhal.server.maps.ados.barracks

Source Code of games.stendhal.server.maps.ados.barracks.BuyerNPC

/* $Id: BuyerNPC.java,v 1.26 2010/12/29 23:37:51 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.barracks;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds an NPC to buy previously unbought armor.
*
* @author kymara
*/
public class BuyerNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Mrotho") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(45, 49));
        nodes.add(new Node(29, 49));
        nodes.add(new Node(29, 57));
        nodes.add(new Node(45, 57));
        nodes.add(new Node(19, 57));
        nodes.add(new Node(19, 49));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Greetings. Have you come to enlist as a soldier?");
        addReply(ConversationPhrases.YES_MESSAGES, "Huh! Well I don't let your type enlist! Perhaps you want to #offer some of that armor instead...");
        addReply(ConversationPhrases.NO_MESSAGES, "Good! You wouldn't have fit in here anyway.");
        addJob("I'm looking after the weaponry here. We have plenty of ammunition but running low on armor. I see you have some you might #offer though.");
        addHelp("I buy armor for the barracks here, make me an #offer. If you'll keep it quiet, I'll even sell you ammunition.");
        addOffer("Please look at the blackboard by the shields rack to see what we are short of, and what we pay. I also sell a variety of arrows.");
        addQuest("Oh, thanks but no thanks. I don't need anything.");
        new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyrare3")), false);
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("sellarrows")), false);
        addGoodbye("Goodbye, comrade.");
      }
    };

    npc.setDescription("You see Mrotho, guarding over Ados Barracks.");
    npc.setEntityClass("barracksbuyernpc");
    npc.setPosition(45, 49);
    npc.initHP(500);
    zone.add(npc);
  }
}
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