/* $Id: SoldierNPC.java,v 1.17 2010/09/19 02:28:11 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.wall;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.ExamineChatAction;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Ados Wall North population.
*
* @author hendrik
* @author kymara
*/
public class SoldierNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildAdosGreetingSoldier(zone);
}
/**
* Creatures a soldier telling people a story, why Ados is so empty.
*
* @param zone StendhalRPZone
*/
private void buildAdosGreetingSoldier(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Julius") {
@Override
protected void createPath() {
final List<Node> path = new LinkedList<Node>();
path.add(new Node(84, 109));
path.add(new Node(84, 116));
setPath(new FixedPath(path, true));
}
@Override
protected void createDialog() {
addGreeting("Hi, welcome to Ados City!");
addReply("map", "Caption\n"
+ "1 Bank, 2 Goldsmith, 3 Bakery, 4 Haunted House,\n"
+ "5 Castle, 6 Felina's House, 7 Barracks \n"
+ "8 Bar, 9 Sewing Rooms, ida \n"
+ "10 Meat and Fish Huts, 11 Town Hall",
new ExamineChatAction("map-ados-city.png", "Ados City", "Map of Ados City"));
addJob("I guard Ados against attacks, and #help visitors.");
addHelp("If you need a #map to guide you around Ados, just ask.");
addGoodbye("I hope you will enjoy your visit to Ados.");
}
};
npc.setEntityClass("youngsoldiernpc");
npc.setPosition(84, 109);
npc.initHP(100);
npc.setDescription("You see Julius, the soldier who guards the entrance to the town of Ados.");
zone.add(npc);
}
}