/* $Id: GreeterNPC.java,v 1.21 2010/09/19 02:31:45 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.fado.city;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.Outfit;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds the city greeter NPC.
*
* @author timothyb89
*/
public class GreeterNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
//
// OL0_GreeterNPC
//
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC greeterNPC = new SpeakerNPC("Xhiphin Zohos") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(39, 29));
nodes.add(new Node(23, 29));
nodes.add(new Node(23, 21));
nodes.add(new Node(40, 21));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello! Welcome to Fado City! You can #learn about Fado from me.");
addReply("learn",
"Fado guards the bridge over Or'ril river which is vital for the commercial route between #Deniran and Ados. There's an active social life here, being the preferred city for celebrating marriages and tasting elaborate meals.");
addReply("Deniran",
"Deniran is the jewel of the crown. Deniran is the center of Faiumoni and supports the army that tries to defeat enemies that wants to conquer Faiumoni.");
addJob("I greet all of the new-comers to Fado. I can #offer you a scroll if you'd like to come back here again.");
addHelp("You can head into the tavern to buy food and drinks. You can also visit the people in the houses, or visit the blacksmith or the city hotel.");
new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("fadoscrolls")));
addGoodbye("Bye.");
}
};
greeterNPC.setOutfit(new Outfit(0, 05, 01, 06, 01));
greeterNPC.setPosition(39, 29);
greeterNPC.initHP(1000);
greeterNPC.setDescription("You see Xhiphin Zohos. He is a helpful citizen of Fado.");
zone.add(greeterNPC);
}
}