/* $Id: SeamstressNPC.java,v 1.4 2010/09/19 02:27:57 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.twilightzone;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/*
* Twilight zone is a copy of sewing room in dirty colours with a delirious sick lda (like Ida) in it
*/
public class SeamstressNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildSeamstress(zone);
}
private void buildSeamstress(final StendhalRPZone zone) {
final SpeakerNPC seamstress = new SpeakerNPC("lda") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(7, 7));
nodes.add(new Node(7, 14));
nodes.add(new Node(12, 14));
nodes.add(new Node(12, 7));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
// all behaviour defined in maps.quests.MithrilCloak
}
};
// see through
seamstress.setDescription("You see Ida, she looks sick and feverish");
seamstress.setVisibility(70);
// walk through
seamstress.setResistance(0);
seamstress.setEntityClass("woman_002_npc");
seamstress.setPosition(7, 7);
seamstress.initHP(40);
zone.add(seamstress);
}
}