/* $Id: TeacherNPC.java,v 1.9 2010/12/29 15:02:06 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.magic.school;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Teacher NPC who flies on a broomstick.
*
* @author kymara
*/
public class TeacherNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Esolte Vietta") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(29, 19));
nodes.add(new Node(36, 19));
nodes.add(new Node(36, 21));
nodes.add(new Node(29, 21));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
new GreetingMatchesNameCondition(getName()), true,
ConversationStates.IDLE, "Sit down, shut up, and watch me!", null);
}
};
npc.setDescription("You see a witch flying on a broomstick. She appears to be instructing some pupils.");
npc.setEntityClass("witch3npc");
npc.setPosition(29, 19);
npc.initHP(100);
zone.add(npc);
}
}