* @param ident
* @param params
*/
public SimpleMazeScene2(String ident, ParCollection params) {
super(ident, params);
this.addCollidingAgent(new ObstacleAgent(0, null, params), new Vector2D(0, 0), 0, new Vector2D(1, 0.1));
this.addCollidingAgent(new ObstacleAgent(1, null, params), new Vector2D(0, 300), 0, new Vector2D(1, 0.1));
this.addCollidingAgent(new ObstacleAgent(2, null, params), new Vector2D(-251, 150), 90, new Vector2D(0.6, 0.1));
this.addCollidingAgent(new ObstacleAgent(3, null, params), new Vector2D(251, 150), 90, new Vector2D(0.6, 0.1));
this.addCollidingAgent(new ObstacleAgent(4, null, params), new Vector2D(125.5, 52), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(5, null, params), new Vector2D(0, 52), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(6, null, params), new Vector2D(-125.5, 52), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(7, null, params), new Vector2D(125.5, 248), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(8, null, params), new Vector2D(0, 248), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(9, null, params), new Vector2D(-125.5, 248), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(10, null, params), new Vector2D(-188.25, 150), 90, new Vector2D(0.3, 0.2));
this.addCollidingAgent(new ObstacleAgent(11, null, params), new Vector2D(-62.75, 150), 0, new Vector2D(0.3, 0.2));
this.addCollidingAgent(new ObstacleAgent(12, null, params), new Vector2D(62.75, 150), 90, new Vector2D(0.3, 0.2));
this.addCollidingAgent(new ObstacleAgent(13, null, params), new Vector2D(170.25, 150), 0, new Vector2D(0.25, 0.2));
this.scaleScene(5);
}