Package eas.users.lukas.marbImplicitEvolution.gateEnvironment

Source Code of eas.users.lukas.marbImplicitEvolution.gateEnvironment.GateScene

/*
* File name:        MARBSceneWithGate.java (package eas.simulation.users.lukas.marbTest)
* Author(s):        Lukas König
* Java version:     6.0
* Generation date:  06.02.2011 (13:34:28)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.lukas.marbImplicitEvolution.gateEnvironment;

import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardAgents.ObstacleAgent;
import eas.simulation.spatial.sim2D.standardScenes.Scene2D;
import eas.startSetup.ParCollection;

/**
* @author Lukas König
*
*/
public class GateScene extends Scene2D<AbstractAgent2D<?>> {

    /**
     *
     */
    private static final long serialVersionUID = 6561441195435469197L;

    /**
     * @param ident
     * @param params
     */
    public GateScene(String ident, ParCollection params) {
        super(ident, params);

        this.addCollidingAgent(
                new ObstacleAgent(0, null, null),
                new Vector2D(0, -175),
                0,
                new Vector2D(1, 0.25));

        this.addCollidingAgent(
                new ObstacleAgent(0, null, null),
                new Vector2D(0, 175),
                0,
                new Vector2D(1, 0.25));

        this.addCollidingAgent(
                new ObstacleAgent(0, null, null),
                new Vector2D(250, 0),
                90,
                new Vector2D(0.69, 0.25));

        this.addCollidingAgent(
                new ObstacleAgent(0, null, null),
                new Vector2D(-250, 0),
                90,
                new Vector2D(0.69, 0.25));

        this.addCollidingAgent(
                new ObstacleAgent(0, null, null),
                new Vector2D(0, -102),
                90,
                new Vector2D(0.28, 0.25));

        this.addCollidingAgent(
                new ObstacleAgent(0, null, null),
                new Vector2D(0, 102),
                90,
                new Vector2D(0.28, 0.25));

    }
}
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