/*
* File name: MARBSceneWithGate.java (package eas.simulation.users.lukas.marbTest)
* Author(s): Lukas König
* Java version: 6.0
* Generation date: 06.02.2011 (13:34:28)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.lukas.marbImplicitEvolution.gateEnvironment;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardAgents.ObstacleAgent;
import eas.simulation.spatial.sim2D.standardScenes.Scene2D;
import eas.startSetup.ParCollection;
/**
* @author Lukas König
*
*/
public class GateScene extends Scene2D<AbstractAgent2D<?>> {
/**
*
*/
private static final long serialVersionUID = 6561441195435469197L;
/**
* @param ident
* @param params
*/
public GateScene(String ident, ParCollection params) {
super(ident, params);
this.addCollidingAgent(
new ObstacleAgent(0, null, null),
new Vector2D(0, -175),
0,
new Vector2D(1, 0.25));
this.addCollidingAgent(
new ObstacleAgent(0, null, null),
new Vector2D(0, 175),
0,
new Vector2D(1, 0.25));
this.addCollidingAgent(
new ObstacleAgent(0, null, null),
new Vector2D(250, 0),
90,
new Vector2D(0.69, 0.25));
this.addCollidingAgent(
new ObstacleAgent(0, null, null),
new Vector2D(-250, 0),
90,
new Vector2D(0.69, 0.25));
this.addCollidingAgent(
new ObstacleAgent(0, null, null),
new Vector2D(0, -102),
90,
new Vector2D(0.28, 0.25));
this.addCollidingAgent(
new ObstacleAgent(0, null, null),
new Vector2D(0, 102),
90,
new Vector2D(0.28, 0.25));
}
}