Package eas.simulation.spatial.sim2D.standardScenes

Source Code of eas.simulation.spatial.sim2D.standardScenes.ObstacleScene

/*
* File name:    ObstcaleScene.java
* Java version: 6.0
* Author(s):    Lukas König
* File created: 09.10.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.simulation.spatial.sim2D.standardScenes;

import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardAgents.ObstacleAgent;
import eas.startSetup.ParCollection;

/**
* @author Lukas König
*
*/
public class ObstacleScene extends Scene2D<AbstractAgent2D<?>> {
   
    /**
     *
     */
    private static final long serialVersionUID = -4683843809270330789L;

    public ObstacleScene(final ParCollection params) {
        super("Rectangle obstacle scene", params);

        this.addCollidingAgent(
                new ObstacleAgent(0, null, null),
                new Vector2D(250, -5),
                0,
                new Vector2D(1, 1));
        this.addCollidingAgent(
                new ObstacleAgent(1, null, null),
                new Vector2D(250, 515),
                0,
                new Vector2D(1, 1));
        this.addCollidingAgent(
                new ObstacleAgent(2, null, null),
                new Vector2D(5, 255),
                90,
                new Vector2D(1, 1));
        this.addCollidingAgent(
                new ObstacleAgent(3, null, null),
                new Vector2D(495, 255),
                90,
                new Vector2D(1, 1));
    }
}
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