/*
* File name: ObstcaleScene.java
* Java version: 6.0
* Author(s): Lukas König
* File created: 09.10.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.simulation.spatial.sim2D.standardScenes;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardAgents.ObstacleAgent;
import eas.startSetup.ParCollection;
/**
* @author Lukas König
*
*/
public class ObstacleScene extends Scene2D<AbstractAgent2D<?>> {
/**
*
*/
private static final long serialVersionUID = -4683843809270330789L;
public ObstacleScene(final ParCollection params) {
super("Rectangle obstacle scene", params);
this.addCollidingAgent(
new ObstacleAgent(0, null, null),
new Vector2D(250, -5),
0,
new Vector2D(1, 1));
this.addCollidingAgent(
new ObstacleAgent(1, null, null),
new Vector2D(250, 515),
0,
new Vector2D(1, 1));
this.addCollidingAgent(
new ObstacleAgent(2, null, null),
new Vector2D(5, 255),
90,
new Vector2D(1, 1));
this.addCollidingAgent(
new ObstacleAgent(3, null, null),
new Vector2D(495, 255),
90,
new Vector2D(1, 1));
}
}