/*
* File name: SimpleMazeScene.java (package eas.simulation.users.lukas.marbImplicitEvolution.simpleMazeEnvironment)
* Author(s): aifb
* Java version: 6.0
* Generation date: 28.02.2011 (15:20:27)
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.lukas.marbImplicitEvolution.simpleMazeEnvironment;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.standardAgents.AbstractAgent2D;
import eas.simulation.spatial.sim2D.standardAgents.ObstacleAgent;
import eas.simulation.spatial.sim2D.standardScenes.Scene2D;
import eas.startSetup.ParCollection;
/**
* @author aifb
*
*/
public class SimpleMazeScene2 extends Scene2D<AbstractAgent2D<?>> {
/**
*
*/
private static final long serialVersionUID = 2719460126237024456L;
/**
* @param ident
* @param params
*/
public SimpleMazeScene2(String ident, ParCollection params) {
super(ident, params);
this.addCollidingAgent(new ObstacleAgent(0, null, params), new Vector2D(0, 0), 0, new Vector2D(1, 0.1));
this.addCollidingAgent(new ObstacleAgent(1, null, params), new Vector2D(0, 300), 0, new Vector2D(1, 0.1));
this.addCollidingAgent(new ObstacleAgent(2, null, params), new Vector2D(-251, 150), 90, new Vector2D(0.6, 0.1));
this.addCollidingAgent(new ObstacleAgent(3, null, params), new Vector2D(251, 150), 90, new Vector2D(0.6, 0.1));
this.addCollidingAgent(new ObstacleAgent(4, null, params), new Vector2D(125.5, 52), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(5, null, params), new Vector2D(0, 52), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(6, null, params), new Vector2D(-125.5, 52), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(7, null, params), new Vector2D(125.5, 248), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(8, null, params), new Vector2D(0, 248), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(9, null, params), new Vector2D(-125.5, 248), 90, new Vector2D(0.2, 0.2));
this.addCollidingAgent(new ObstacleAgent(10, null, params), new Vector2D(-188.25, 150), 90, new Vector2D(0.3, 0.2));
this.addCollidingAgent(new ObstacleAgent(11, null, params), new Vector2D(-62.75, 150), 0, new Vector2D(0.3, 0.2));
this.addCollidingAgent(new ObstacleAgent(12, null, params), new Vector2D(62.75, 150), 90, new Vector2D(0.3, 0.2));
this.addCollidingAgent(new ObstacleAgent(13, null, params), new Vector2D(170.25, 150), 0, new Vector2D(0.25, 0.2));
this.scaleScene(5);
}
}