package colonies.pmardle.src;
//
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Calendar;
import colonies.src.ColoniesMain;
import colonies.src.citizens.EntityAlchemist;
import colonies.src.citizens.EntityCitizen;
import colonies.src.citizens.EntityEnchanter;
import colonies.src.citizens.EntityFisherman;
import colonies.src.citizens.EntityHunter;
import colonies.src.citizens.EntityLumberjack;
import colonies.src.citizens.EntityMiner;
import colonies.src.citizens.EntityPriestess;
import colonies.src.citizens.EntityWife;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIBreakDoor;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
public class EntityBarbarianChief extends EntityMob
{
public EntityBarbarianChief(World par1World)
{
super(par1World);
this.texture = "/colonies/pmardle/gfx/BarbarianChief.png";
this.moveSpeed = 0.28F;
this.setSize(0.9f, 1.8f);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIBreakDoor(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityAlchemist.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityCitizen.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityEnchanter.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityFisherman.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityHunter.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityLumberjack.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityMiner.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityPriestess.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityWife.class, this.moveSpeed, true));
this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed));
this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false));
this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 20.0F, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAlchemist.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCitizen.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityEnchanter.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityFisherman.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityHunter.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLumberjack.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMiner.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPriestess.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWife.class, 15.0F, 0, false));
}
/**
* This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown
* potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities.
*/
public float getSpeedModifier()
{
return super.getSpeedModifier() * (this.isChild() ? 1.5F : 1.0F);
}
protected void entityInit()
{
super.entityInit();
this.getDataWatcher().addObject(12, Byte.valueOf((byte)0));
this.getDataWatcher().addObject(13, Byte.valueOf((byte)0));
this.getDataWatcher().addObject(14, Byte.valueOf((byte)0));
}
@SideOnly(Side.CLIENT)
/**
* Returns the texture's file path as a String.
*/
public int getMaxHealth()
{
return 40;
}
/**
* Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
*/
public int getTotalArmorValue()
{
int var1 = super.getTotalArmorValue() + 3;
if (var1 > 20)
{
var1 = 20;
}
return var1;
}
/**
* Returns true if the newer Entity AI code should be run
*/
protected boolean isAIEnabled()
{
return true;
}
/**
* If Animal, checks if the age timer is negative
*/
public boolean isChild()
{
return this.getDataWatcher().getWatchableObjectByte(12) == 1;
}
/**
* Set whether this zombie is a child.
*/
public void setChild(boolean par1)
{
this.getDataWatcher().updateObject(12, Byte.valueOf((byte)1));
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (this.worldObj.isDaytime() && !this.worldObj.isRemote && !this.isChild())
{
float var1 = this.getBrightness(1.0F);
if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))
{
boolean var2 = true;
ItemStack var3 = this.getCurrentItemOrArmor(4);
if (var3 != null)
{
if (var3.isItemStackDamageable())
{
var3.setItemDamage(var3.getItemDamageForDisplay() + this.rand.nextInt(2));
if (var3.getItemDamageForDisplay() >= var3.getMaxDamage())
{
this.renderBrokenItemStack(var3);
this.setCurrentItemOrArmor(4, (ItemStack)null);
}
}
var2 = false;
}
if (var2)
{
this.setFire(0);
}
}
}
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
/**
* Returns the amount of damage a mob should deal.
*/
public int getAttackStrength(Entity par1Entity)
{
ItemStack var2 = this.getHeldItem();
int var3 = 4;
if (var2 != null)
{
var3 += var2.getDamageVsEntity(this);
}
return var3;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.zombie.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.zombie.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.zombie.death";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.ingotGold.itemID;
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEFINED;
}
protected void dropRareDrop(int par1)
{
switch (this.rand.nextInt(4))
{
case 0:
this.dropItem(Item.ingotIron.itemID, 3);
break;
case 1:
this.dropItem(Item.diamond.itemID, 1);
break;
case 2:
this.dropItem(Item.emerald.itemID, 1);
case 3:
this.dropItem(ColoniesMain.ancientTome.itemID, 1);
}
switch (this.rand.nextInt(4))
{
case 0:
this.dropItem(Item.bootsSteel.itemID, 1);
break;
case 1:
this.dropItem(Item.legsSteel.itemID, 1);
break;
case 2:
this.dropItem(Item.helmetSteel.itemID, 1);
case 3:
this.dropItem(Item.plateSteel.itemID, 1);
}
}
protected void func_82164_bB()
{
super.func_82164_bB();
if (this.rand.nextFloat() < (this.worldObj.difficultySetting == 3 ? 0.05F : 0.01F))
{
int var1 = this.rand.nextInt(3);
if (var1 == 0)
{
this.setCurrentItemOrArmor(0, new ItemStack(Item.swordSteel));
}
else
{
this.setCurrentItemOrArmor(0, new ItemStack(Item.shovelSteel));
}
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
if (this.isChild())
{
par1NBTTagCompound.setBoolean("IsBaby", true);
}
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
if (par1NBTTagCompound.getBoolean("IsBaby"))
{
this.setChild(true);
}
}
/**
* This method gets called when the entity kills another one.
*/
public void onKillEntity(EntityLiving par1EntityLiving)
{
super.onKillEntity(par1EntityLiving);
if (this.worldObj.difficultySetting >= 2 && par1EntityLiving instanceof EntityVillager)
{
if (this.worldObj.difficultySetting == 2 && this.rand.nextBoolean())
{
return;
}
EntityBarbarianChief var2 = new EntityBarbarianChief(this.worldObj);
var2.func_82149_j(par1EntityLiving);
this.worldObj.removeEntity(par1EntityLiving);
var2.initCreature();
if (par1EntityLiving.isChild())
{
var2.setChild(true);
}
this.worldObj.spawnEntityInWorld(var2);
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
}
/**
* Initialize this creature.
*/
public void initCreature()
{
this.canPickUpLoot = this.rand.nextFloat() < pickUpLootProability[this.worldObj.difficultySetting];
this.func_82164_bB();
this.func_82162_bC();
if (this.getCurrentItemOrArmor(4) == null)
{
Calendar var1 = this.worldObj.getCurrentDate();
if (var1.get(2) + 1 == 10 && var1.get(5) == 31 && this.rand.nextFloat() < 0.25F)
{
this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
this.equipmentDropChances[4] = 0.0F;
}
}
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte par1)
{
if (par1 == 16)
{
this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "mob.zombie.remedy", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false);
}
else
{
super.handleHealthUpdate(par1);
}
}
public boolean func_82230_o()
{
return this.getDataWatcher().getWatchableObjectByte(14) == 1;
}
}