this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityWife.class, this.moveSpeed, true));
this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed));
this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false));
this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 20.0F, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAlchemist.class, 15.0F, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCitizen.class, 15.0F, 0, false));