Package net.minecraft.entity.ai

Examples of net.minecraft.entity.ai.EntityAIWander


        this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
        this.tasks.addTask(2, new EntityAITempt(this, 0.3F, NContent.bowlStew, false));
        this.tasks.addTask(3, new EntityAIMate(this, f));
        this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.25F, 0.3F));
        this.tasks.addTask(5, new EntityAIFollowParent(this, 0.28F));
        this.tasks.addTask(6, new EntityAIWander(this, f));
        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
    }
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        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityMiner.class, this.moveSpeed, true));
        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityPriestess.class, this.moveSpeed, true));
        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityWife.class, this.moveSpeed, true));
        this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed));
        this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false));
        this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(7, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 20.0F, 0, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 15.0F, 0, false));
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        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityMiner.class, this.moveSpeed, true));
        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityPriestess.class, this.moveSpeed, true));
        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityWife.class, this.moveSpeed, true));
        this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed));
        this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false));
        this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(7, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 20.0F, 0, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 15.0F, 0, false));
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    tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    tasks.addTask(5, new EntityAIGoHomeAtNight(this));
    tasks.addTask(5, new EntityAISeekEmployment(this));
    tasks.addTask(6, new EntityAITransferInventoryToEmployer(this));
      tasks.addTask(6, new EntityAIVisit(this));
      tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
      tasks.addTask(7, new EntityAIGoHomeAtNight(this));

      targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
     
      // add this type of employment to the jobTypes if necessary
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