this.moveSpeed = 0.28F;
this.setSize(0.9f, 1.8f);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIBreakDoor(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityAlchemist.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityCitizen.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityEnchanter.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityFisherman.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityHunter.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityLumberjack.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityMiner.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityPriestess.class, this.moveSpeed, true));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityWife.class, this.moveSpeed, true));
this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed));
this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false));
this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));