{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, -unknown6, 0.0F);
shapeRenderer.vertexUV(-8.0F, -2.0F, 0.0F, 0.0F, unknown1);
shapeRenderer.vertexUV(8.0F, -2.0F, 0.0F, unknown0, unknown1);
shapeRenderer.vertexUV(8.0F, 2.0F, 0.0F, unknown0, unknown2);
shapeRenderer.vertexUV(-8.0F, 2.0F, 0.0F, 0.0F, unknown2);
shapeRenderer.end();
}